A game for 2-4 zoo directors ages 7 and up.
GAME COMPONENTS
- 10 dice
each with 6 symbols
Crocodile Ostrich Monkey Elephant Lion Coin
-
1 double sided game board
showing 3 delivery trucks
for 2 and 3 players and 4 delivery trucks for 4 players
- 1 score pad
with 100 pages
- 1 pencil
GAME IDEA
Time to roll the dice on your zoo! Players are the zoo directors of small zoos trying to fill
their enclosures with animals. These are worth points at the end of the game. But once the
enclosures are full, extra animals have to go into the barn where they are worth negative
points. The player with the most points at the end of the game is the winner.
GAME SETUP
Depending on the number of players, use the following number of dice:
- With 2 players: 6 dice
- With 3 players: 8 dice
- With 4 players: 10 dice
These dice form the supply.
Extra dice are not used and should be returned to the game box.
Then, place the game board in the middle
of the playing area. Use the side with
3 delivery trucks for a 2 or 3 player game
and the side with 4 delivery trucks for a
4 player game. Each delivery truck shows
3 crates.
Give each player a sheet from the
score pad – these represent the players’
zoos. Place the pencil within the reach
of all players. The youngest player is the
start player and begins the game.
GAMEPLAY
The game is played over several rounds. On your turn, you must choose to carry out one of
the following two actions:
- A. Roll two dice and add them to delivery trucks or
- B. Take all dice from a delivery truck and pass for the rest of the round
Play then proceeds with the next player in clockwise direction. Once each player has taken
dice from a delivery truck, the current round is over and a new round begins.
A. ROLL TWO DICE AND ADD THEM TO DELIVERY TRUCKS
Take two dice from the supply and roll them. You must now place them onto the empty crates
of your choice from those available among the delivery trucks on the game board.
Important: You may not change the die results after rolling the dice.
You are allowed to add both dice to the same delivery truck or to split them between two trucks.
No more than three dice, equaling the number of crates, maybe added to any one delivery truck.
Should the supply of dice be exhausted, then you may not choose this action. You must
choose to carry out action B instead.
B. TAKE ALL DICE FROM A DELIVERY TRUCK AND PASS FOR THE REST OF THE ROUND
Take all of the dice from the delivery truck of your choice and place them onto the space for
dice in the upper right hand corner of your zoo. You must then immediately add the symbols
shown by those dice to your zoo.
Important: You may only choose delivery trucks with at least one die.
Once you have chosen to take dice from a truck, you must pass for the remainder of the round.
You will only get to play again in the next round.
Note: This delivery truck will continue to be usable by the other players!
Since players who have passed will have dice in the upper right hand corner of their zoos, it
is easy to recognize who will be passing for the rest of the round.
When adding symbols to your zoo, you must follow these rules:
Animal Symbols
Cross off one space in the corresponding enclosure for each animal
symbol. Enclosures must be filled from left to right.
Should the enclosure be full, then you
must cross off the barn space for that
animal type instead. If that space has
already been crossed off then you can
ignore the animal symbol.
The first player to fill an animal type’s enclosure
must announce this. That player receives a bonus,
and crosses off the bonus space to the left of the
corresponding enclosure.
Important: The other players cannot claim the bonus for that animal type any more.
Coin Symbols
Cross off one space in the ticket office for each coin symbol. The
ticket office must also be filled from left to right. Once your ticket
office is full you ignore any additional coin symbols.
END OF A ROUND
Once each player has taken dice from a delivery truck, the round is over. Return all dice to
the supply and start a new round, beginning with the player who was last to take dice in
the previous round.
Note: Once all players but one are out of a round, the remaining player may continue to play
and take multiple actions, if possible, before finally choosing a truck and passing.
GAME END
Should one player, after passing, have either filled all of their enclosures or only have
spaces left in a single enclosure, then the game will end at the end of the current round.
Once each player has taken dice and passed, the game is over and scoring takes place.
SCORING
Players calculate the positive and negative points for their zoos and enter the results in
their score spaces:
- Each crossed-off animal space in the enclosures is worth 1 point.
- Each crossed-off bonus space next to an enclosure is worth the number of points
indicated by the adjacent hex.
- The six total coin spaces in the ticket office are split into three groups. Players must
choose how to use each individual fully crossed-out group:
A complete coin group is either worth 1 point
or
may be used to remove one crossed-out animal type from the barn.
- Each crossed-out animal type left in the barn is worth 2 negative points.
Players then total their scores, adding the overall result to their bottom score spaces. The
player with the most points is the winner. In the case of a tie, the winner is the tied player
with the most coins. If there is still a tie, then there are multiple winners.
Example: The player receives 1 point for each animal in his enclosures. He also gains bonuses
for the crocodile and the lion enclosures as he was the first to completely fill them. He was
only able to complete a single coin group and uses it to remove the crossed-out crocodile from
his barn. The ostrich left in his barn will cost him 2 negative points.
Author: Michael Schacht, http://www.michaelschacht.net
Graphics: Design/Main
English Translation: Patrick Korner
© 2012 ABACUSSPIELE Verlags GmbH & Co. KG, Frankfurter Str. 121,
D-63303 Dreieich.
Made in Germany. All rights reserved.
www.abacusspiele.de