Race - General game info
Race
1-4 players, 10-30 minutes, 6 years and older
AuthorAdrian Kügel (ak15)
IllustratorSandra Kügel (SanSan)
Online since 2016-05-26
Developed byAdrian Kügel (ak15)
Boardgamegeek202375
Race - Rules
If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.

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Race

Four Knonsters compete in a race in order to find out who is the fastest Knonster. Is it the anxious Rithle, the snappy Aristas, the self-confident Celya or the devious Elaari? Choose your two Favorites and help them to get a good rank in the race.

Game setup

Setup

The Knonster figures are placed at the start of the race track.

Card distribution

The deck of cards is shuffled with the cards turned face-down. Then deal to each player:

  • with 2 players: 16 cards.
  • with 3 players: 14 cards.
  • with 4 players: 12 cards.
The remaining cards are put on the table as a hidden draw pile. Moreover each player takes four different cards with the star symbol (one for each Knonster).

Choice of Favorites

After each player has gotten his cards, he secretly chooses two of his four Knonster cards with the star symbol which he wants to select as his Favorites and puts these cards face down in front of him. The other two cards are put back into the box. The Favorites are the Knonsters for which the player will get points when the game ends according to their rank in the race. When playing without the variant "Superpowers", all Knonsters have the same chances, the card distribution of the Knonster-specific cards is completely the same. Therefore in that case you can base your decision simply on what hand cards you have gotten.

At yucata, the system of course knows which Favorites the players have chosen, so in case all players have chosen the same two favorites, the game will be restarted. Otherwise the game would end in a draw, no matter in which order the Knonsters finish the race.

If you are playing with the variant "Win Bet", the system additionally checks whether all players have predicted the same winner; only then the game will be restarted.

Since the game knows the favorites of all players, it can determine if the game is already decided, that means no matter in which order the remaining Knonsters reach the goal, the final ranklist of players is the same (only the exact number of points of each player may vary; these points don't matter for the trueskill calculation though, only the rank of a player compared to the other players). If that is the case, the system will first ask the winner, then all other players if they want to let the system finish the game automatically for them. If this automatic mode is activated, the system will then take over for the player and play a random card in each turn.
Gameplay
In clockwise order players play one card in their turn and execute the instructions of the card. If Knonsters cross the finish line, they get placed on the podium. If a player has fewer than 5 hand cards, he draws a card at the end of his turn.
The starting player is chosen randomly. Then, starting with the starting player, each player in clockwise order plays one of his cards and executes the instructions of the card. In most cases this means, that a certain Knonster will be moved forward a few steps. But there are cases where the card does not have an effect in the current game situation; in that case, no Knonster is moved. If a Knonster crosses the finish line after position 60, it will be placed on the best still available place on the podium. If a player has fewer than 5 hand cards, the player draws a card from the draw pile (if there are any cards left).
Rank
Some cards are not assigned to a certain Knonster, but instead they move the Knonster with a certain rank (for example the Knonster with rank 3). The rank of a Knonster is calculated as follows: Count how many Knonsters are in front (Knonsters who have crossed the finish line also count) and add one to the result. If the rank is not unique, because there is more than one Knonster with that rank, then if that card is played, no Knonster can be moved.
End of Game
The game ends immediately after the third Knonster has crossed the finish line. Theoretically it can also happen, that the draw deck is depleted when a player is about to draw a card, but fewer than 3 Knonsters have reached the goal. In that case, the game also ends, but only for the Knonsters which have reached the goal the points will be distributed.
Final Scoring
For each Knonster that has reached the goal, the points it got for its rank will be distributed. For the Knonster with rank 1 48 points are distributed evenly among all players which have chosen this Knonster as one of their Favorites. Likewise for the Knonster with rank 2, 24 points are distributed, and for the Knonster with rank 3 12 points are distributed. The Knonster with rank 4 does not get any points. If you play with the variant "Win Bet", you get 15 additional points if the Knonster you predicted as the winner actually got rank 1. The player with the most points wins the game. In case of a tie there will be several winners.
The "Win Bet" Variant

When choosing the Favorites, the player decides which of his two Favorites he predicts as the winner of the race. The corresponding star symbol card is placed face down left of the other chosen star symbol card.

If the prediction is correct, the player receives additional 15 points.

The "Superpowers" Variant

When playing with this variant, a player can use the superpower of a Knonster he has chosen as one of his Favorites. This is done by revealing the card with the star symbol (and thus letting the other players know that this is one of his Favorites). Then, the player plays one of his cards which is affected by the superpower. A superpower can only be activated if the player can play a card that is affected by the superpower. These superpowers are described in the appendix.

When the superpower of a Knonster has been used, it is spent and no player can use the superpower of this Knonster anymore.

In case of a tie, the number of still hidden star symbol cards of a player is used as tie breaker (bigger is better).

Appendix

Card effects

Move Knonster Celya 7 steps forward.
Move Knonster Elaari 7 steps forward.
Move Knonster Rithle 7 steps forward.
Move Knonster Aristas 7 steps forward.
Move Knonster Celya 5 steps forward.
Move Knonster Elaari 5 steps forward.
Move Knonster Rithle 5 steps forward.
Move Knonster Aristas 5 steps forward.
Move Knonster Celya at most 20 steps forward (no further than 2 steps behind the Knonster(s) with rank 1).
Move Knonster Elaari at most 20 steps forward (no further than 2 steps behind the Knonster(s) with rank 1).
Move Knonster Rithle at most 20 steps forward (no further than 2 steps behind the Knonster(s) with rank 1).
Move Knonster Aristas at most 20 steps forward (no further than 2 steps behind the Knonster(s) with rank 1).
Triple the lead of Knonster Celya. This card has no effect in case the Knonster is not the only one with rank 1. Example: Celya is 5 steps ahead of the Knonster with rank 2. The Knonster is moved 10 steps forward, and now is 15 steps ahead of the Knonster with rank 2.
Triple the lead of Knonster Elaari. This card has no effect in case the Knonster is not the only one with rank 1. Example: Elaari is 5 steps ahead of the Knonster with rank 2. The Knonster is moved 10 steps forward, and now is 15 steps ahead of the Knonster with rank 2.
Triple the lead of Knonster Rithle. This card has no effect in case the Knonster is not the only one with rank 1. Example: Rithle is 5 steps ahead of the Knonster with rank 2. The Knonster is moved 10 steps forward, and now is 15 steps ahead of the Knonster with rank 2.
Triple the lead of Knonster Aristas. This card has no effect in case the Knonster is not the only one with rank 1. Example: Aristas is 5 steps ahead of the Knonster with rank 2. The Knonster is moved 10 steps forward, and now is 15 steps ahead of the Knonster with rank 2.
Move the Knonster with rank 4 14 steps forward.
Move the Knonster with rank 3 12 steps forward, but at most 1 step ahead of the Knonster(s) with rank 1.
Move the Knonster with rank 2 9 steps forward.

Precondition: Rithle has not crossed the finish line yet and is at least 5 steps away from the start.

Move Rithle 5 steps back, then either play the card with which Rithle can move up to 20 steps (at most 2 steps behind the Knonster(s) with rank 1) or a card which refers to the current rank of Rithle. Move Rithle forward according to the regular rules for this card. Then move Rithle 5 steps forward.

Precondition: Aristas has not crossed the finish line yet, and is at most 5 steps away from another Knonster which will be moved with the card to be played.

First move the Knonster affected by the played card. Then move Aristas as many steps forward as the other Knonster was moved. If the other Knonster crosses the finish line, its potentially remaining steps are forfeited.

Precondition: The card to be played needs to be a +5 or +7 card. The Knonster moved by this card has not crossed the finish line yet.

Move the Knonster displayed on the card twice as many steps forward.

Precondition: The card to be played needs to be a +5 or +7 card of a different Knonster. This Knonster needs to be at least 1 step away from the start, and should not have crossed the finish line yet.

Move the Knonster as many steps backward.
In order to learn the game, you can play an unscored game against a robot player. This player chooses his favorites randomly, and also plays a random card in each turn (it will however prefer to play cards which move a Knonster forward; only if this is not possible it will discard a card).
In order to choose the Favorites at the beginning of the game, just click on the image of the Knonster that you want to choose as one of your Favorites. A heart will be displayed that indicates that you have chosen this Knonster. If you click again on the Knonster, it will undo the selection. If you have chosen the second Favorite, you can only undo the selection of both Favorites by clicking the "Undo" button.
During the game you can just click on the card that you want to play. If the card has no effect, it will be discarded (but the mouseover text warns about this). Moreover you can see the text from the rules for each card by clicking on the question mark icon in the bottom right corner of a card.
You can see for each player how many steps he has moved each Knonster. This information is displayed directly below the name of the player. The background color of the rectangle corresponds to the color of the Knonster which was moved as many steps as the number in the rectangle indicates. When playing with the "Superpowers" variant, the number of steps may be replaced with a star to indicate that the player has used the superpower of this Knonster, and thereby revealing that it is one of their favorites. You can still see the number of steps if you click on the colored rectangle with the star.
When playing with the "Win Bet" variant, the heart icon of the Knonster which was predicted as the winner will show a 1. When revealing at the end of the game which player has chosen which Knonsters as favorites, the Knonster which the player predicted as the winner is shown on the left.
 
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