Game Idea
Both players search for gold, one in the mountains, and the other in the
rivers. If all gold of one prospecting area of a mountain or a river is found,
the mountain or river player can protect the find. But note that every
prospecting area is at the same moment part of a mountain and part of a river.
Thus the player that finds the gold first can block the other from the find.
Game Material
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91 Prospecting Area Markers: before the first game, mark each of the
Prospecting Areas with one of the gold points provided.
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3 marked Small Discs with the values 0/1, 0/2
and 1/2
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1 Game Board: 17 mountains, 17 rivers and 91
Prospecting Areas are shown on the game board.
The Prospecting Areas are seen in the mountains and rivers as mirror-images.
The Prospecting Areas are represented both as mountains and as rivers.
There is an edition containing a game board in two parts. The mountains are
printed on imitation leather, the rivers on a transparent film. These can be
combined to form different game boards. The game board parts are put on top of
each other so that every Prospecting Area is a part of a mountain as well as a
river.
Game Set-Up
On each of 91 Prospecting Areas, a Prospecting Area Marker with the gold side
placed face down. The players decide who will dig in the mountains for gold and
who will pan in the rivers.
Game Course
To start, the gold-greediest player begins the game by throwing the three small
discs and adds the visible values on the discs.
Gold Dig
The sum indicates how many Prospecting Area Markers may be turned face up.
Important:
the Prospecting Area Markers to be turned must lie side by side in a straight
line, without a gap or previously discovered lumps of gold in between.
Instead of turning the
thrown number of Prospecting Area Markers face up, the
player may instead turn exactly one marker of gold face down again.
Gold Transport
When on a player's turn, the last marker in one of their areas (mountain or river)
is turned face up, all of the gold in this area can be claimed.
If the last Prospecting Area Marker in one of the opponent's areas is turned face up at the same time, afterwards
they may clear the gold remaining in that area.
Indication: As some Prospecting Areas are cleared, it can happen that a
player overlooks Prospecting Area Markers to be cleared. The fellow player
should point this out, provided that they notice it.
The opponent now takes their turn in the same way.
Small Disc Reduction
When there is at most one straight line of five contiguous face-down Prospecting Area Markers,
the small disc 0/1 is returned to the box. From here on, only the small discs 0/2 and 1/2 will be used so
that only numbers from 1-4 will be available.
When there is at most one straight line of four contiguous face-down Prospecting Area Markers,
the small disc 0/2 is replaced with the small disc 0/1 from the box so that only numbers from 1-3
will be available.
When there is at most one straight line of three contiguous face-down Prospecting Area Markers,
all small discs are returned to the box. From now on the players may choose on each turn whether to turn a single or
two neighboring Prospecting Area Markers face up.
Note: Players can no longer turn exactly one marker of gold face down
(as small discs are no longer thrown).
Game End
When all Prospecting Areas are cleared, the player who collected the most gold wins.