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Hacienda Maps

Here you can find additional maps to be used with the Hacienda implementation at Yucata.de. They have been created with the Hacienda Map Generator.

Image File to download and again upload on the Hacienda invitation page Map Origin Suitable player numbers Comments
face.haz sun_orbiter
lines.haz sun_orbiter Error: "The map contains too many water tiles, at most 9 are allowed." Uploading the lines.haz file creates the error "The map contains too many water tiles, at most 9 are allowed." and the hexes in the bottom left corner are removed, and therefore I could not create a game with this map. @user:sun_orbiter: could you please upload a corrected version of this map ?
spots.haz sun_orbiter
SymmX.haz DragonCat I played it with 2 which was fine Strategy tip: control the two crosspoints
Questron.haz capnemo-1734 Play tested; Named for the SSI game
Sifted.haz capnemo-1734
Veins.haz capnemo-1734 Play tested
Dorm.haz capnemo-1734 Play tested
SoundBarrier.haz capnemo-1734 Play tested
Chonkers.haz K_I_T The land tiles are randomized each game.
Cringer.haz K_I_T The land tiles are randomized each game.
Enigmoid.haz K_I_T The land tiles are randomized each game.
Extropy.haz K_I_T The land tiles are randomized each game.
Hexoid.haz K_I_T The land tiles are randomized each game.
Lepidoptera.haz K_I_T The land tiles are randomized each game.
Pillows.haz K_I_T The land tiles are randomized each game.
Pincher.haz K_I_T The land tiles are randomized each game.
Quantoid.haz K_I_T The land tiles are randomized each game.
Quaternion.haz K_I_T The land tiles are randomized each game.
Radiate.haz K_I_T The land tiles are randomized each game.
Singularity.haz K_I_T The land tiles are randomized each game.
Slices.haz K_I_T The land tiles are randomized each game.
Stratus.haz K_I_T The land tiles are randomized each game.
Synapse.haz K_I_T The land tiles are randomized each game.
Terracotta.haz K_I_T The land tiles are randomized each game.
Vector.haz K_I_T The land tiles are randomized each game.

Design notes from capnemo-1734:

  • To play well you need to understand what it means that Hacienda is 2 distinctly different games.
  • There's certainly a place for symmetrical maps, and I enjoy them, but I find asymmetry more interesting. I want players to wonder how to attack a map. I want its layout to make the best approach nonobvious. Take Four Worlds, for example. What's the best plan? Take Flank Steak. What should you be doing?
  • I prefer maps feel like a knife fight. I want there to be high tension and deliberately contentious areas.
  • My sweet spot in player count has always been 4. Although most maps were designed with 4 in mind, they may work at other counts.