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Hacienda Maps

Here you can find additional maps to be used with the Hacienda implementation at Yucata.de. They have been created with the Hacienda Map Generator.

Image File to download and again upload on the Hacienda invitation page Map Origin Suitable player numbers Comments
face.haz sun_orbiter
lines.haz sun_orbiter Error: "The map contains too many water tiles, at most 9 are allowed." Uploading the lines.haz file creates the error "The map contains too many water tiles, at most 9 are allowed." and the hexes in the bottom left corner are removed, and therefore I could not create a game with this map. @user:sun_orbiter: could you please upload a corrected version of this map ?
spots.haz sun_orbiter
SymmX.haz DragonCat I played it with 2 which was fine Strategy tip: control the two crosspoints
Boing.haz capnemo-1734
Capsule.haz capnemo-1734 Works, but requires careful spending. One player ran out of money and had to pass 2 consecutive turns. I've never seen that.
Courtyard.haz capnemo-1734
Dorm.haz capnemo-1734
SoundBarrier.haz capnemo-1734
Chonkers.haz K_I_T The land tiles are randomized each game.
Cringer.haz K_I_T The land tiles are randomized each game.
Enigmoid.haz K_I_T The land tiles are randomized each game.
Extropy.haz K_I_T The land tiles are randomized each game.
Hexoid.haz K_I_T The land tiles are randomized each game.
Lepidoptera.haz K_I_T The land tiles are randomized each game.
Pillows.haz K_I_T The land tiles are randomized each game.
Pincher.haz K_I_T The land tiles are randomized each game.
Quantoid.haz K_I_T The land tiles are randomized each game.
Quaternion.haz K_I_T The land tiles are randomized each game.
Radiate.haz K_I_T The land tiles are randomized each game.
Singularity.haz K_I_T The land tiles are randomized each game.
Slices.haz K_I_T The land tiles are randomized each game.
Stratus.haz K_I_T The land tiles are randomized each game.
Synapse.haz K_I_T The land tiles are randomized each game.
Terracotta.haz K_I_T The land tiles are randomized each game.
Vector.haz K_I_T The land tiles are randomized each game.

Designer notes from capnemo-1734:

  • I find it more interesting to avoid unspecified (?) landscapes on my maps. The Yucata implementation already affords an option to randomize landscapes. Because of this, I'd rather seed a map with a fixed random layout or try something interesting with the lay of the land. See Peas & Carrots, Picture Frame, Milky Way or Elemental for example.
  • There's certainly a place for symmetrical maps, and I enjoy them, but I find asymmetry more interesting. I enjoy the puzzle of trying to identify how to approach a map with disparate attributes. Take Four Worlds for example. Is it there an obvious best plan? Take Flank Steak. Have you worked out what you should be doing?
  • Be aware that Hacienda is at least 2 distinctly different games. There's a tipping point in reachable markets. On a map where it's all but guaranteed you'll reach 12+ markets, moves like playing haciendas and water and developing land chains are of negligible value. I watch those not having learned the lesson doing that knowing they've lost. In the end they're frustrated by maps like Hive and Wayfinder. That's why there's value in playing the gamut of maps, to learn that not all maps play the same before deciding you dislike a map. In fairness, you may prefer one style of play to the other, but it's worth grasping the difference.
  • I prefer maps feel like a knife fight. I even have a map named that. I want there to be high tension and deliberately contentious areas. See Reference Pear, Crosshair, Clover, Sand, and Sun as some examples.
  • My sweet spot in player count has always been 4. I prefer it to all other counts and although lots of maps were designed with 4 in mind, they will work at other counts. 2 is often good. 3 can be good, too. Just as every board game has its sweet spot for player counts, these maps have their own sweet spots. You can't apply the recommended counts as seen on BGG universally to all maps. Try Reference Pear, Plank, and Crosshair with 4.

Maps ready for publication (* or replacement) on Yucata:

  • [ replacement done with Hacienda v1.0.46) ] Far Reaches*
  • [ replacement done with Hacienda v1.0.46) ] Zion*
  • [ replacement done with Hacienda v1.0.46) ] Church*
  • [ replacement done with Hacienda v1.0.46) ] Parcheesi*
  • [ replacement done with Hacienda v1.0.46) ] Four Kingdoms*
  • [ replacement done with Hacienda v1.0.46) ] Launch*
  • [ replacement done with Hacienda v1.0.46) ] Wayfinder*
  • [ replacement done with Hacienda v1.0.49] Great Divide*
  • [ replacement done with Hacienda v1.0.49] Milky Way*
  • [ replacement done with Hacienda v1.0.49] Bullseye*
  • [ added with Hacienda v1.0.50] Ararat
  • [ added with Hacienda v1.0.50] Seed
  • [ added with Hacienda v1.0.50] Specs
  • [ added with Hacienda v1.0.50] Bullets
  • [ added with Hacienda v1.0.50] Planetary
  • [ added with Hacienda v1.0.50] Flank Steak
  • [ added with Hacienda v1.0.50] Ginger Chew
  • [ added with Hacienda v1.0.50] Tetons
  • [ added with Hacienda v1.0.50] One Two Three
  • [ added with Hacienda v1.0.51] Clover
  • [ added with Hacienda v1.0.51] Peachy
  • [ added with Hacienda v1.0.51] Citrus
  • [ added with Hacienda v1.0.51] Goldsmith
  • [ added with Hacienda v1.0.51] Seaweed
  • [ added with Hacienda v1.0.51] Wreath
  • [ added with Hacienda v1.0.53] Swimlane
  • [ added with Hacienda v1.0.53] Grade
  • [ added with Hacienda v1.0.53] Moat
  • [ added with Hacienda v1.0.53] Knife Fight
  • [ made invisible for selection on invitation page] Choking Tiger (Keep it or nix it, I don't recommend it)
  • Sound Barrier
  • Dorm