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2-4 players, 10-15 minutes, 8 years and older |
Author | Michiel de Wit (michieldewit) |
Illustrator | Miša Jovanovic |
Published by | GamInBiz H.O.T. Games |
Online since | 2022-07-10 |
Developed by | Bart De Cock (be_com4) |
Boardgamegeek | 278824 |
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here! |
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GAME COMPONENTS
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55 playing cards, of which there are
- 50 track cards(46 regular tracks, 4 broken tracks)
- 5 chaos cards
- 1 wooden train ("Rollecate")
- 4 6-sided dice (4x wheel, 2x blank)
- 1 rulebook
In this game you take turns extending the railway with
your cards and rolling the dice to see how many steps
Rollecate will move. While riding, Rollecate may derail and
that will get you penalty cards.
To win, try to get rid of your
cards and collect as few penalty cards as possible.
You play the game in turns, in clockwise order. The game
ends when the draw pile is empty. The player who drew
the last card finishes their turn. Then the player’s scores
are determined.
When it’s your turn, first draw 1 card from the draw pile
and take it in your hand (there is no hand limit). Then you
must perform exactly 1 of the following actions:
- PASS
- BUILD TRACKS
- DISCARD CHAOS CARDS
You’re always allowed to pass. It might be your only
option, or it may just be your best option. When you
choose to pass, move Rollecate 1 card forward if possible.
During a pass action Rollecate never derails! Then take
1 penalty card (see box).
TAKING PENALTY CARDS:
Whenever you have to
take a penalty card, do so
one by one from the start
of the railway until you
have reached the required
number.
If you reach the card
Rollecate is standing on, stop
and don’t take the card.
At
the end of your turn, you will
put your penalty cards on
your personal discard pile
in any order you like.
COMBINING CARDS:
You are allowed to make combinations when
putting penalty cards on your discard pile. If the
card you discard has the same value as the top
card of your discard pile, you may take both cards
and put them in the box. They won’t count towards
your final score.
If you have to discard multiple penalty cards during
your turn, you are allowed to combine several
times. However,
each card can only be combined
once
. You are allowed to combine with cards you
only just discarded in this turn.
NOTE: You are allowed to inspect the cards
in your discard pile. By combining
your cards cleverly, you can get
rid of a lot of penalty points!
Take 1 or more cards with the same value from your
hand and add them to the end of the railway. There are a
number of rules for this (see box).
ADDING TRACKS:
These are the rules for adding track cards:
-
Add cards either vertically or horizontally.
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The rails on the cards should always align.
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Cards can never overlap each other.
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The difference in the value of two adjacent cards
can never be 2. So you are never allowed to add
a 1 to a 3 (but you can add to a 1, 2 or 4).
Similarly, you can’t add a 2 to a 4. The symbol
in the bottom left corner of every card serves
as a reminder.
Example: When you have two cards of value 1,
you are allowed to add both. But say you have a
3 and a 4: Then you will have to choose and you
can add only one of them.
Example: You added two track cards with value
2, so you will have to roll 2 + 2 = 4 dice.
Example: You roll the dice and get 3 times a
. So you
will have to move Rollecate 3 steps forward. There is only
one track card in front of Rollecate, so she will derail. Move
Rollecate to the last card and take 2 penalty cards.
After you have added your card(s), Rollecate will start to
ride. Add up the values of the track cards you added to the
railway. Roll a number of dice equal to this total value.
Roll multiple times when you need more than 4 dice.
Count the number of times you rolled an
and move
Rollecate an equal number of track cards forwards toward
the end of the railway. If Rollecate moves past the end of
the railway, she will derail (see box).
WHEN ROLLECATE DERAILS:
Put Rollecate on the last card of the railway and
take penalty cards. The number of cards you take
should equal the number of steps you weren’t able
to complete.
Put these cards on your discard pile
at the end of your turn. Please remember that you
are allowed to combine cards when discarding
(see before).
Whenever Rollecate passes over a Broken track or stops
on one, she will get damaged. Take 1 penalty card to pay
for the repairs. Discard this penalty card at the end of your
turn. It is possible for Rollecate to pass more than
1 broken track in your turn. If that happens, you
will have to take multiple penalty cards.
This action is only possible if you have at least 1 chaos
card in your hand. Put 1 or more of these on
your discard pile, in any order you like.
The rules for combining apply. The chaos
cards you discard don’t have to be of the
same value. Unlike the pass action, you
will not have to move the train forward
or take a penalty card.
The game ends after the last card has been taken from
the draw pile. When you draw the last card, you still get to
finish your turn. Then all players will add their hand cards
to their discard pile.
NOTE: You are not allowed to combine cards anymore.
Add up the values of all the cards in your discard pile. This
will be your score. Whoever has the lowest score wins.
In case of a tie, the player with the least cards wins. If
there still is a tie, the tied player with the fewest cards
of value 4 will win (followed by values 3, 2 and 1, if
necessary). In the unlikely event this still yields no winner,
the tied players will have to share the victory.
Note the green arrow indicating the start of the track and the direction to move Rollecate. Even if tracks are laid in a loop, there is still a begin and an end. Rollecate never rolls over the start again.
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