If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
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Quibbles are vibrant oddlings, born
from creative whimsy, that multiply in
baffling bursts. To win this game, be the
first player to collect at least 21 points.
Game Components
4 x 0 |
22 x 1 |
22 x 2 |
22 x 3 |
24 x 4 |
26 x 5 |
28 x 6 |
7 x 7 |
Setup
Shuffle the cards thoroughly. Draw 6 cards
and lay them out face up as an open display in the center of the table. Deal each player a hand of 6 cards.
Form a face-down draw pile with the
remaining cards and place it at the center
of the table. Make room for a discard pile.
Each player creates space in front of them
for a collection of 6 cards.
Game Play
Players take turns in clockwise order. On
your turn, choose to
SPLIT, COMBINE
or DRAW.
Then optionally STASH and finally REFILL.
SPLIT
Play 1 card from your hand and
place it on the discard pile.
Now take
sets of 2 or more cards from the open
display with the same total value as the
card you played.
Each card in the open
display can only be part of 1 set. You are
not required to take all possible sets.
Note:
- There is no hand limit.
- The 0 may not be divided.
Example: Milú discards a 6 from her hand
and takes a 3 + 3 set and a
1 + 1
+ 4 set from the open display.
COMBINE
Play 2 to 7 cards from your
hand with a total value of 7 or less. Place
them on the discard pile.
Take 1 or more
single cards from the open display. Each
card you take must have a value that
matches the total value of the cards you
played. You are not required to take all
matching cards.
Example: Amélie discards a 1
+ 2 set from her hand
and takes two 3s from the open display.
DRAW
Add 1 card from your hand face up
to the open display, then draw 2 cards from
the draw pile, and add them to your hand.
STASH
(optional) Take all cards of 1 value
from your hand. These must be at least
as many cards as the value of the card. Add 1 of them to your collection and
place the rest on the discard pile.
So, to add a 5 to your collection, you need
at least 5 of them. But for a 2 you need only 2.
Regardless, always discard all cards of the selected value.
Example: Nathan takes all 4s from his
hand. He has 5, which is (more than)
enough. He puts one 4 in his collection
and discards the rest.
You can have a maximum of 6 cards in
your collection. If you wish to add another
card, first place 1 card from your collection
on the discard pile.
Note: The 0 may not be stashed.
REFILL
Finally, refill the open display to 6 face-up cards from the draw pile. If there
are already 6 or more cards on display, you
do not need to refill it. If there are
10 cards, discard all of them and form a new open
display with 6 cards from the draw pile.
Note: if the draw pile is empty, reshuffle
the discard pile to form a new draw pile.
If, at the end of your turn, your hand is empty, all players must discard their hand cards and
draw 6 new cards from the draw pile.
Game End
You win immediately when you have a
collection with a total value of at least 21
(for instance 1 + 2
+ 3 + 4
+ 5 + 6 or
2 + 3
+ 5 + 6
+ 6).
Variant "First Game"
Remove the 0 and 7 cards from the game.
All basic rules apply, but you can COMBINE only up to 6 cards with a value of 6 or less.
To COMBINE, first click on the card
in the display which you want to take, then choose the combination of
handcards with the corresponding sum. The possible combinations are
offered to you through buttons.
To DRAW, first click on the
draw pile, then choose the card you want to discard into the display.
To SPLIT, first click on
the card in your hand which you want to split, then choose the
combination of cards you want to take from the display.
The possible combinations are
offered to you through buttons.