Murano - General game info
Murano
2-4 players, 60-75 minutes, 10 years and older
AuthorsInka Brand
Markus Brand
IllustratorKlemens Franz
Published byLookout Games
Online since 2021-06-12
Developed byJim Thompson (StCharles)
Boardgamegeek163413
Complexity2,72/5
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here!
Murano - Rules
If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.

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Murano
Idea of the Game

Murano seeks the most glorious of merchants! There is a lot going on in the Venetian lagoon: glassblowers are creating breathtakingly beautiful pieces of art, which are sold to discerning customers by the businessmen of various shops.

Various and esteemed personalities visit the small islands of Murano in search of treasures to acquire. If your work lives up to their high standards, fame and glory shall be yours and you shall achieve victory in this game.

Components

Collect the most victory points (VP) and become the most prestigious businessman of this island renowned for its glassblowing. Some of your VP will come from the buildings you build, but most of them will be scored from the character cards. During the course of the game, you can determine what you will score points for by collecting specific character cards. At the end of the game, you can assign those cards to the islands that will score the most points for them.

Place the game board in the middle of the table. In 2- and 3-player games, use the reverse side of the game board, where “Sacca Serenella” is just a space for placing cards. Place one ship on each action space on the game board with an anchor (it does not matter which space the red ship is placed on). Place the ships so that they face in the depicted direction, i.e. counter-clockwise.

Each player receives 8 gondoliers and all the markers of one color. Place 1 gondolier on space “5” of the victory point track and 2 gondoliers in the general supply on the game board.

On Yucata the number of markers is unlimited.

Keep the remaining 5 gondoliers and place them in front of yourself. You can use them right away.

In 2- and 3-player games, remove the two character cards for the “Sacca Serenella” island as well as the following components:

  • 1 shop of each color (3 in total)
  • 1 random palace
  • 3 special buildings
  • 1 glass factory
  • 3 street tiles with one customer (1 of each color)
  • 4 street tiles with no customers

Sort the remaining tiles by type. Shuffle the stacks of shops (white), palaces (yellow), and streets (grey), and place them on the appropriate spaces of the “S. Giacomo e S. Maffio” island on the game board. (Split the stack of street tiles into two separate stacks.)

Do not shuffle the glass factories and special buildings. The tiles of the respective type are all the same.

Shuffle the character cards and the special building cards separately. Then remove 5 character cards and put them back into the game box without looking at them. Put the remaining character cards and the special building cards next to the game board. (In 2- and 3-player games, you can place the cards on the designated space on the game board.)

Each player receives 5 gold. Put the remaining gold as a supply next to the game board. Put the glass beads into the bag and place the bag next to the game board.

Play goes around the table in clockwise order. On your turn, either choose one action space that you can reach with one of the eight ships or pass.
Randomly determine a start player. Play goes around the table in clockwise order. When you finish your turn, the player to your left may take his turn. On your turn, you must either choose one action space that you can reach with one of the eight ships or pass.

Carry out an action on an action space:

To carry out the action of the chosen action space, you must first move a ship to that space.

If there is already a ship on the chosen action space, you must empty the chosen action space by moving that ship.

A ship can be moved counter-clockwise to any empty action space that it can reach without skipping over an action space containing another ship.

You can move multiple ships if and only if doing so is necessary to empty the chosen action space.

Moving the first ship costs nothing. Moving a subsequent ship costs 1 more gold than the cost of moving the previously moved ship.

Example: You want to carry out the “Build” action, which is currently being blocked by two ships. So you move the ship at the front for free, then you move the second ship for 1 gold. The “Build” action space is no longer occupied, so you can move the third ship there for 2 gold and carry out the action.

Tip: Of course, it is better to carry out an action for free than to pay gold for it. However, sometimes it may be worth it to pay a little gold to carry out the action you need most – timing is key in this game.

After you have moved a ship onto the chosen action space, carry out the action of that action space.

After you have moved a ship onto the chosen action space, carry out the action of that action space. Then the player to your left may take his turn. He will be faced with a different set of options due to you moving ships.

Pass:

To pass, choose an empty action space, move the nearest (clockwise) ship onto the action space, and take 1 gold.

If you cannot or do not want to carry out an action, you can pass. To do so, choose an empty action space, move the nearest (clockwise) ship onto the action space, and take 1 gold.

The Actions:

Action: Take 2 Gold (1x on the game board)

Take 2 gold.

Take 2 gold from the supply.

Action: Buy a Glass Factory (2x on the game board)

Pay 1 gold and take a glass factory tile.

Pay 1 gold to the supply. Then take a glass factory tile and put it in front of yourself.

Action: Buy a Shop (2x on the game board)

EITHER

Pay 2 gold and take the topmost tile from the stack of shops.

OR

Pay 4 gold, look through the stack of shop tiles, and take one. Shuffle the remaining stack and place it back on the game board.

EITHER

Pay 2 gold to the supply. Then take the topmost tile from the stack of shops and put it face down in front of yourself.

OR

Pay 4 gold to the supply. Then look through the stack of shop tiles, choose one, and put it face down in front of yourself. Shuffle the remaining stack and place it back on the game board.

You can look through your face-down tiles at any time.

Action: Buy a Palace (2x on the game board)

EITHER

Pay 2 gold and take the topmost tile from the stack of palaces.

OR

Pay 4 gold, look through the stack of palace tiles, and take one. Shuffle the remaining stack and place it back on the game board.

EITHER

Pay 2 gold to the supply. Then take the topmost tile from the stack of palaces and put it face down in front of yourself.

OR

Pay 4 gold to the supply. Then look through the stack of palace tiles, choose one, and put it face down in front of yourself. Shuffle the remaining stack and place it back on the game board.

You can look through your face-down tiles at any time.

Action: Buy a Special Building (1x on the game board)

Pay 2 gold and take a special building tile.

Pay 2 gold to the supply. Then take a special building tile and put it in front of yourself.

Action: Recruit a Character (2x on the game board)

Your first, second, third, etc. character card costs 1, 2, 3, etc. gold.

Draw 3 cards from the stack, choose one to buy, and return the other cards to the bottom of the stack. You can choose to buy none of the cards and not pay any gold.

The cost depends on the number of character cards you already have. The first character card you buy costs 1 gold, the second one costs 2 gold, the third one costs 3 gold and so on. There is no limit to the number of character cards you may have.

When buying a character card, draw 3 cards from the stack (if available; otherwise draw whatever number is left) and choose one of them. Return the other cards to the bottom of the stack. If you do not like any of the drawn cards, you can put them all back and keep your gold. (Your turn ends though, and you do not receive 1 gold from the supply, because you did not pass.)

Action: Place a Gondolier (2x on the game board)

EITHER

Pay 2 gold to the supply and place a gondolier on a gondola of your color.

OR

Pay 5 gold to the supply and place a gondolier on a gondola of any color.

Once placed, a gondolier is not moved until the end of the game.

EITHER

Pay 2 gold to the supply and place a gondolier on a gondola of your color at one of the Islands.

OR

Pay 5 gold to the supply and place a gondolier on a gondola of any color.

Important: Once placed, the gondolier remains in that position until the end of the game. You need to place gondoliers to score your character cards at the end of the game (more on that later).

Action: Build a Street/Glass Factory/Shop/Palace/Special Building (3x on the game board)

You may place up to 3 tiles on unoccupied spaces on the islands. A street tile can be placed only on a paved space. A building tile can be placed only on a brown space that is orthogonally adjacent to a street tile.

You may place up to 3 tiles on unoccupied spaces on the islands. A street tile can be placed only on a paved space. A building tile can be placed only on a brown space that is orthogonally adjacent to a street tile (regardless of when the street tile was placed). Consequently, the tiles must share an edge with each other. Some street tiles show customers; others are blank.

Once placed, a tile remains on its space until the end of the game. There is no way to remove or exchange tiles.

Build a street:

Draw a street tile from the face-down stack and place it on an unoccupied street space of your choice.

You may draw a street tile from the face-down stack and place it on an unoccupied street space of your choice. Street tiles do not cost gold, but you do not receive any VP for building them. (However, every street tile you build counts towards your limit of 3 tiles you may build with one “Build” action.)

Build a glass factory, shop, palace or special building:

Choose a building tile that you bought during a previous turn and place it on an unoccupied building space.

When building a glass factory, put a marker on it and gain 1 VP.

Unlike streets, you can build only building tiles you have in front of yourself, i.e. that you have bought on previous turns.

You receive 1 VP for building a glass factory. (Move your gondolier on the victory point track one space forward.) Put a marker on the glass factory you built to indicate it is yours.

When building a shop, put a marker on it and gain 2 VP.

When building a shop, put a marker on it and gain 2 VP.

When building a palace, gain 3 VP.

When building a palace, gain 3 VP.

When building a special building, draw 3 cards from the stack of special building cards, choose one of them, place it face up in front of yourself, and return the others to the bottom of the stack.

When building a special building, you do not get any VP. Instead, you receive a special building card. Draw 3 cards from the stack of special building cards and choose one of them. Place it face up in front of yourself and return the other ones to the bottom of the stack. Every special building card has an effect that you can use until the end of the game, beginning with your next turn. See the "Special Building Card Index" for the details of those cards.

Do not put markers on palaces and special buildings.

Example: On your turn, you decide to build three tiles. First, you draw a street and build it. Then you place the shop and the palace that you have in front of you on spaces that are adjacent to the street you just built. You place a marker on the shop. You receive a total of 5 VP (2+3). Then your turn is over and the player to your left may take his turn.

Action: Income (1x on the game board)

You receive 1 gold for each customer on one island for which you have a shop of the customer's color on the island.

You receive gold for the shops you have on one island. Shops sell to the customers depicted on the street tiles of the island. There are red, blue, and grey customers. A shop can sell only to customers of one color. The color is indicated by the flag and sunblind of the shop.

To carry out this action, choose an island and then up to 3 of your shops on that island – but only one shop of each color. You receive 1 gold from the supply for each customer those shops sell to.

On Yucata the islands that would award the most gold is chosen automatically.

Example: The grey player carries out the “Income” action on the depicted island. He receives a total of 6 gold from the supply: 4 gold for his red shop and 2 gold for one of her blue shops. The orange player does not receive any gold, because it is not his turn.

Action: Production (1x on the game board)

Choose some number of your glass factories no higher than half your VP. For each chosen glass factory draw 1 glass bead and lose 2 VP. This is optional.

You can produce glass in the glass factories that you have already built. First you must decide how many glass factories you want to use for production. You may use any of your glass factories anywhere on the game board. You may draw 1 glass bead from the bag for each producing glass factory.

Glass production causes pollution via smoke and heat. People do not like that, which is why you lose prestige for causing it. You lose 2 VP for each glass factory you use to produce glass. Move your gondolier on the victory point track backwards accordingly. You may not fall below 0 VP. If you have no VP left to produce, you may not produce until you gain some VP.

After production, you may sell 1, 2 or 3 glass beads of one color for 5, 12 or 20 gold, respectively. Return the sold glass beads to the bag.

You can use the “Production” action just to sell glass beads without producing new glass beads.

After production, you may sell up to 3 glass beads of one color. You receive 5 gold from the supply for 1 glass bead, 12 gold for 2 glass beads, and 20 gold for 3 glass beads. Return the sold glass beads to the bag, and keep your remaining glass beads in front of yourself.

IMPORTANT: You can sell glass beads of only one color.

You can use the “Production” action just to sell glass beads that you have in front of yourself. You are not required to produce new glass beads.

On Yucata selling glass beads is also optional.

Example: The brown player has 3 glass factories, one each on Sacca Mattia, Sacca Serenella, and San Donato. She takes the “Production” action and decides to use only 2 of her glass factories. She loses 4 VP, marking the loss on the victory point track. Then she draws 2 glass beads from the bag. She is lucky, because she has drawn 2 green glass beads. She has 1 green and 1 blue glass bead left in her supply, so she decides to sell the green ones. She puts the 3 green glass beads back into the bag and receives 20 gold from the supply.

Action: Gondolier (1x on the game board)

You may dismiss a gondolier from your supply and take 3 gold, or hire a gondolier of your color from the general supply and pay 3 gold.

You may dismiss a gondolier from your supply. Return the gondolier to the general supply and take 3 gold from there. (Even though the illustration only shows 6 gondolas, there may be any number of gondoliers in the general supply.) Alternatively, you may hire a new gondolier. Pay 3 gold to the general supply and take a gondolier of your color from there. You cannot have more than 7 gondoliers.

The Character Cards

Character cards are scored at the end of the game.

A character card requires a gondolier on a gondola next to the island where the character card is to be scored. A gondolier can be assigned to only one character card.

Keep your character cards face down in front of yourself. You may look at them at any time. They will be scored at the end of the game.

IMPORTANT: Each character card you want to score requires a gondolier on a gondola next to the island where the character card is to be scored. You cannot assign more than one character card to the same gondolier.

For instance, if you have 5 character cards at the end of the game but only 4 gondoliers on gondolas, you will only be able to score 4 of your 5 character cards, and only for the islands the gondoliers are next to.

The end of the game is triggered when two different stacks of tiles are empty. The player triggering the end may finish his turn.

Then each other player may take one final turn.

SPECIAL RULE: When you buy a building during your final turn, you may build it immediately.

The end of the game is triggered when two different stacks of tiles are empty (streets, shops, glass factories, special buildings, palaces). The player triggering the end may finish his turn as normal, which is considered his final turn.

Then each other player may take one final turn.

SPECIAL RULE: When you buy a building during your final turn (including the triggering player), you may place it on the game board immediately and without further cost. You receive VP as usual. (This is not to be confused with the “Build” action, which allows you to place 1-3 tiles.)

After the game is over, score your character cards beginning with the player triggering the end. For each character card, choose an island and move a gondolier from a gondola onto the island.

Then determine the number of VP you get for that character card.

Finally, you receive 1 VP for each gondolier remaining in a gondola, i.e. that you did not assign a character card to. The player with the highest score wins. In case of a tie, the player with more gold left wins.

After the game is over, score your character cards beginning with the player triggering the end. When it is your turn to score, reveal your character cards one by one. For each character card you reveal, choose an island and move a gondolier from the gondola onto the island (to indicate you have already scored that gondolier).

Then determine the number of VP you get for that character card and move your gondolier on the victory point track accordingly. Do so until you run out of character cards or gondoliers. Then the next player in clockwise order may score.

On Yucata you do not have to reveal and assign a gondolier to a character card that cannot score any points.

Example: The orange player reveals the depicted character card. She receives 4 VP for each red shop on the chosen island – for a total of 8 VP. It does not matter whose shops these are. Then she moves her gondolier from the gondola onto the island and advances 8 spaces on the victory point track.

Next she reveals the card that is worth 12 VP because she is the only player who has built glass factories on the island. She then moves her second gondolier onto the island.

She would also like to score her third character card on this island (VP for her own and the other players' buildings). However, she has no more gondoliers on the island, so she must score the card on another island.

Finally, you receive 1 VP for each gondolier you could not assign a character card to (except for those in the general supply). After this, the player with the highest score wins. In case of a tie, the player with more gold left wins.

You receive 4 VP for each shop of the depicted color on the scored island.

You receive 4 VP for each shop of the depicted color on the scored island, regardless of whose shop it is.

You receive 2 or 3 VP for each shop, palace, glass factory or special building on the scored island.

You receive 2 or 3 VP for each shop (regardless of color), palace, glass factory or special building on the scored island, regardless of whose buildings they are.

You receive 12 VP if you are the only player to have built a shop or glass factory on the scored island.

You receive 12 VP if you are the only player to have built a shop or glass factory on the scored island.

The island may contain other buildings.

You may exchange up to 8 gold for VP according to the table if the scored island contains the depicted buildings and customers.

You may exchange up to 8 gold for VP at the end of the game according to the table.

Example: You have 5 gold left at the end of the game. You can pay 4 gold to receive 3 VP.

PLEASE NOTE: You can only use the character card if its requirements are met:

For the first card, there have to be at least 2 blue customers, 1 grey customer, 1 palace, and 1 special building on the scored island.

For the second card, there have to be at least 2 red customers, 1 grey customer, 1 palace, and 1 special building on the scored island.

You receive 10 VP if the combined number of red and blue customers on the scored island is equal to or lower than 3.

You receive 10 VP if the combined number of red and blue customers on the scored island is equal to or lower than 3.

You receive 12 VP if the scored island contains at least one of each type of building and customer.

You receive 12 VP if the scored island contains at least one of each type of building and customer.

You receive VP depending on the number of customers on the scored island according to the table.

You receive VP for the combined number of customers on the scored island according to the table.

You receive VP for the number of customers of a given color on the scored island according to the table.

You receive VP for the number of customers of a given color on the scored island according to the table. There may be customers of other colors on the Island.

You receive 1 VP for each crest on the palaces on the scored island.

You receive 1 VP for each crest on the palaces on the scored island.

Each palace shows at least 1 crest and can show up to 3 crests.

You receive 1 VP for each of your shops and glass factories on the scored island and 2 VP for each of your opponents’ shops and glass factories (or vice-versa).

You receive 1 VP for each of your own buildings on the scored island and 2 VP for each of your opponents’ buildings (or vice-versa). Palaces and special buildings do not count, because they have no markers on them.

You receive 12 VP if the number (minimum 1) of special buildings on the scored island is equal to the number of red/blue/ grey customers on that island.

You receive 12 VP if the number of special buildings on the scored island is equal to the number of red/blue/ grey customers on that island. There must be at least one special building on the island.

You receive 12 VP if the number (minimum 1) of crests on the scored island is equal to the number of glass factories/shops on that island.

You receive 12 VP if the number of crests on the scored island is equal to the number of glass factories/shops on that island. There must be at least one crest on the island.

You receive 16 VP if the numbers (minimum 1) of glass factories, shops, and palaces on the scored island are equal.

You receive 16 VP if the numbers of glass factories, shops, and palaces on the scored island match. There must be at least one of each of these buildings on the island.

You receive 12 VP if you have the same number (possibly zero) of shops and glass factories on the scored island as all of your opponents combined.

You receive 12 VP if you have the same number of buildings on the scored island as all of your opponents combined. Palaces and special buildings do not count because they have no markers on them.

On Yucata the number can be zero.

You receive 12 VP if there is exactly 1 crest on the scored island.

You receive 12 VP if there is exactly 1 crest on the scored island.

You receive 10 VP if you have at least 3 buildings (glass factories and shops) on the specified island, which must be where you score this card.

You receive 10 VP if you have at least 3 buildings (glass factories and shops) on the specified island, which must be where you score this card. Palaces and special buildings do not count, because they have no markers on them.

You receive 10 VP if you placed at least 2 gondoliers on gondolas next to the specified island, which must be where you score this card.

You receive 10 VP if you placed at least 2 gondoliers on gondolas next to the specified island, which must be where you score this card. The gondolier used to score this card counts towards those 2 gondoliers.

You may return up to 3 glass beads of the given color to the supply. You receive 7 VP for each glass bead you return. You must score these cards at the specified island.

You may return up to 3 glass beads of the given color to the supply. You receive 7 VP for each glass bead you return. You must score these cards at the specified island.

Receive 5 gold for dismissing a gondolier and pay only 1 gold for hiring one.

If you have the Assembly Hall, you receive 5 gold for dismissing a gondolier and you only pay 1 gold for hiring one.

Receive 2 more gold every time you use the “Take 2 Gold” action.

If you have the Bank, you receive 2 more gold every time you use the “Take 2 Gold” action.

Receive 5 VP immediately.

You receive 5 VP immediately when building the Basilica.

Receive 1 VP every time you build the depicted building.

If you have a Construction Crane, you receive 1 VP every time you build the depicted building.

Receive 1 VP every time you place a gondolier on a gondola.

If you have the Dockside Bar, you receive 1 VP every time you place a gondolier on a gondola.

Receive 1 VP after producing at least one glass bead.

If you have the Guild Hall, you receive 1 VP after producing at least one glass bead. You receive only 1 VP, regardless of the number of glass factories used during production. You do not receive the VP if the only thing you do is sell and not produce.

Pay only 1 gold for placing a gondolier on your own gondola and 3 gold for placing a gondolier on an opponent’s gondola.

If you have the Harbor, you pay only 1 gold for placing a gondolier on your own gondola and 3 gold for placing a gondolier on an opponent’s gondola.

Choose from 5 instead of 3 cards every time you use the “Recruit a Character” action.

If you have the Hostel, you may choose from 5 instead of 3 cards every time you use the “Recruit a Character” action. Keep one of them and put the rest back at the bottom of the stack.

You may move the red ship onto the next occupied action space and use its action rather than emptying the action space and moving a ship to it.

If you have the Lighthouse, you may move the red ship onto an occupied action space and use its action. You may not move the red ship past other ships. Consequently, if you use this ability, you can only move the red ship onto the first occupied action space it encounters. The other players may use the red ship like any other ship according to the normal rules. If there are two ships on one action space, you may choose which one to move.

You can use glass beads of one depicted color in place of glass beads of the other depicted color when selling glass beads and when scoring specific character cards.

If you have a Studio, you can change the color of your glass beads. You can use this ability both when selling glass beads as well as during the scoring of specific character cards.

Example: If you have the red/green Studio, you can use any number of red glass beads in place of green ones and vice-versa.

On Yucata you cannot apply more than one Studio card to a given glass bead. E.g. having both the red/blue and blue/green Studio cards does NOT allow you to use a red bead in place of a green bead or vice versa.

Pay 2 fewer gold (not below zero) every time you use the “Recruit a Character” action.

If you have the Tavern, you pay 2 fewer gold every time you use the “Recruit a Character” action. You do not receive 1 gold when you use the Tavern to buy your first character card.

Draw one more glass bead when producing glass. At the end of your turn, return a glass bead to the bag.

If you have the Trading Station, you may draw one more glass bead when producing glass. At the end of your turn, you must return a glass bead to the bag. You cannot circumvent this by selling all of your glass beads – you must keep at least 1 glass bead that you can return to the bag. Consequently, the Trading Station only increases your chance to get specific glass beads but not their number.

Preliminary Character Card:

Before the start player's first normal turn, each player can buy a character card.

Red Ship Gold:

A player gets 1 gold at the end of his turn if he moved the red ship without using the Lighthouse to the action space he did the action of.

One Studio Limit:

A player can buy only one Studio.

No Studios During Scoring:

A player cannot use Studios when scoring character cards.

During a normal turn in which you are not passing, first choose the action space you want to carry out the action of and then move one or more ships as necessary.
Click on the character card talon (bottom left of the talon island) to see all 40 character cards.
Click on the name banner of an island to magnify it.
Empty building spaces that are adjacent to a street tile are highlighted with a brown square.
Hovering over an action space number, island space number or a gondola number in the gamelog causes a hexagon to be displayed on the action space, island space or gondola.
When the last round is triggered, the talon island and the "0" on the two empty talons turn red.
 
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