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2-5 players, 20 minutes, 6 years and older |
Author | Stefan Risthaus |
Illustrators | Anca Gavril Daniel Profiri |
Published by | Allplay |
Online since | 2022-05-01 |
Developed by | Craig Chaney (coastliner) |
Boardgamegeek | 305985 |
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here! |
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Race to the top, shove the greedy down, eat all you can ... but always watch your back.
Each turn...
- One player rolls the 4 dice. If the player rolled more than one "1" they can turn all but one of the "1"s to any face they want.
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That player makes groups of dice. Each group can have any number of dice.
Click the arrows to move the dice between groups.
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For each dice group, the player moves their goat one space up on the mountain with the matching number. Dice groups that don't make a number 5-10 won't move any goats.
In this example, the goats on mountain 6 and 8 will move up one space.
- The dice are passed left to the next player, and they take a turn.
Top of the Mountain
- Multiple goats can share the same space, except at the top of the mountain.
- When a player moves a goat to the top of a mountain, they take a Point Token from that mountain (if available), and return any goat already there to the foot of the mountain.
- If a player creates a grouping of dice that would move a goat up a mountain, but their goat is already at the top, they instead claim one Point Token from this mountain's supply (if available).
Bonus Points
- When a player has collected at least one Point Token from each of the 6 mountains, they claim the highest-value Bonus Token still available.
- If a player collects additional complete sets of Point Tokens, they claim additional Bonus Tokens.
Game End
- When all Bonus Point Tokens have been claimed, OR when 3 mountains have no more Point Tokens remaining, continue playing until all players have had an equal number of turns. Then the game is over.
- The player with the most points wins. In case of a tie, the tied player with the most goats on mountain tops wins. If there is still a tie, the tied player with a goat on the higher numbered mountain wins.
Big Mountain Expansion
Example in a 5 player game,
White = 15pt
Red = 24pt (12 + 9 + 3)
Yellow = 6pt
Scoring Table | 2 player | 3 player | 4-5 player |
Highest goat | 12 | 16 | 15 |
2nd Highest goat | 8 | 12 | 12 |
3rd Highest goat | 4 | 8 | 9 |
4th Highest goat | | 4 | 6 |
5th Highest goat | | | 3 |
- When moving goats, players may use dice sets with values 11-24 to place a goat on the matching number on the Big Mountain, if that space is empty.
- Players may still only have one goat on each mountain (except the Big Mountain).
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At the end of the game, score the mountains like normal. Score the Big Mountain as illustrated in the Scoring Table.
- Players can score multiple times on the Big Mountain if they have multiple goats in qualifying spots.
Green Valley Expansion
- Expansion playable with the Mountain Goats base game and optionally the Big Mountain expansion.
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If a stack of point tiles is empty, the mountain path can still be used. If you would receive a point tile from the empty stack, you instead
move your goat to the Green Valley space with the matching point tile (any number of goats allowed per space).
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You may at any time take back one of your goats from anywhere to redeploy it at the foot of a mountain
(but you may have at most one of your goats on every mountain path).
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At the end of the game, you receive the specified points (3-4-5) for each of your goats in the Green Valley.
Hints for Handling
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In the rare case where you have multiple dice groups which require goat relocation, and you only want to relocate some of the goats, you should
arrange your dice so that the groups that need relocation are earlier in the order of dice groups. For example, if you have dice groups 9 and 7,
and you have goats on neither mountain 9 nor mountain 7, and you would like to relocate a goat to mountain 9 but not to mountain 7, you should put
the 9 group in the green quadrant (upper left) of the die grouping interface.
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