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2 players, 20-45 minutes, 10 years and older |
Author | Phil Walker-Harding |
Illustrator | Claus Stephan |
Published by | Kosmos |
Online since | 2019-04-20 |
Developed by | Matthias (9M9K9) |
Boardgamegeek | 255674 |
Complexity | 1,97/5 |
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here! |
Note: This online implementation uses slightly changed rules! |
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If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
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Imhotep - The Duel
GAME'S HISTORY
The challenge of the greatest master builder continues.
In „Imhotep - The Duel“ you will become part of the most
famous king's family. In place of Nofretete and Echnaton
you will build four monuments. Use your people to unload
the best tokens from the ships to the construction locations.
The one who builds the most prestigious monuments will win
this duel!
Aim
Each turn you choose one of the following 3 options:
With the unloading of the ships (depending on the
positions of your meeples) you will get tokens for
the 4 different buildings. At the end of the game
the buildings get scored.
The owner of the most points will win.
Game Components
60 Tokens
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12
Obelisk tokens
12
12
Pyramid tokens (6 light and 6 dark ones)
12
Tomb tokens (showing the numbers 1–12)
...
12
8 Locations (1 per player and location)
8
Meeples (4 in each of the 2 player colors: black and white)
6
Ships (each having 3 token spaces)
1
Harbour area (containing 1 reserve space, 9 harbour spaces and 6 ship ports)
Set up
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Place the harbour (including the 6 ships) area between the players.
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Each player gets the 4 meeples of the player's color and the 4 building locations.
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Shuffle the 60 tokens. 3 are put aside as a hidden reserve talon at the harbour
area. Each of the 6 ships get 3 tokens on their empty spaces.
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Place the harbour area between the players.
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Adjust the 6 ships to the ports of the harbour.
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Each player chooses a color (black or white). He takes
the 4 meeples in the chosen color. Furthermore, each player
receives one of the four different locations (obelisk,
temple, pyramid, tomb). Each location has two sides A and B.
In the first game you should use the A sides of all the
locations.
If you are more advanced you can use the B sides or a
mixture of A and B sides. It is only important that both
players use the same sides of each location!
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Shuffle all the 60 tokens and put them into a talon.
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Take tokens randomly from the talon to fill the 3 empty
space on each of the 6 ships. Fill the ship spaces always
in the same order.
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Finally, put 3 tokens as a hidden reserve talon onto the
harbour area.
The 9 spaces on the harbour area are arranged in a 3 by 3
grid. This grid has 3 ports on the right and the bottom side.
Hence, each port has a designated row or column consisting of
3 spaces, respectively.
Game Play
You move alternately until the game end
is triggered. The younger player has the first move.
At Yucata the first player is chosen randomly.
Each turn you have to choose one of the following 3 options:
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Place 1 meeple
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Place 1 meeple onto an empty harbour space.
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Take one of your meeples, which is not in game yet,
and place it onto an empty harbour space. (Each harbour
space can only contain a single meeple.) If all your
meeples are already on the harbour area, you cannot
choose this action.
Unload 1 ship
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Unload 1 ship, if there are at least 2 meeples to take the tokens. This procedure always goes from the outermost
ship space to the innermost. The token on the innermost space gets removed from the game if there is no third
meeple in this row or column, respectively. The meeples return to the player (depending on color). You place the
token depending on its type in the appropriate location.
Subsequently, the ship gets refilled or removed from the game.
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Obelisk tokens are added on top of each other in the
obelisk location.
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Temple tokens are placed face down in the temple location.
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Pyramid tokens are added to one of the two pyramids
in the pyramid location according to their color (light
or dark). Each of the two pyramids can contain up to
6 tokens. They are placed in three rows of 3, 2 and 1
token, respectively.
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The tomb tokens are placed next to the matching number
of the tomb location.
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Action tokens get placed next to your meeples.
OR
Play 1 action token
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Play one action token and follow its instructions.
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If you already have an action token, you can decide
to play it. The used token then gets removed from
the game.
In each turn you can only use one action token.
This action is your whole move. Here an overview
of the action tokens:
Game End
When the second-last ship gets removed from the game,
the game end is triggered. The game ends immediately.
Now, you perform the final scoring. Remember that a ship
gets removed when it cannot be refilled. The last ship is
never unloaded.
Scoring
Each place (obelisk, temple, pyramid and tomb) scores
in a different way. The A sides score as follows:
The player with more points wins. In case of tie,
the player who did not start the game wins.
Option B-Sides
The B sides provide a more challenging game. You can
use all or individual place areas on B side. All rules
beside the scoring of the places remain the same. Here,
a list of the B side scoring:
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Obelisk:
The player who first obtains 5 obelisk tokens puts
the fifth one face down to indicate a score of 12
points at the end of the game. The second time a
player obtains 5 obelisk tokens, this player scores
6 points. If one player gets 10 or more obelisk
tokens, this player will earn 12 + 6 = 18 points.
Temple:
The temple tokens are placed onto the corresponding
space showing the same number of symbols. Each
set (max. 3) of tokens with different numbers of
symbols (max. 4) gives points. For 1/2/3/4
different symbols the player gets 1/4/9/16 points.
Pyramids:
This time only the smaller pyramid (the one with
fewer tokens) scores. If the light and the dark pyramid
have the same number of tokens only one gets scored.
If the smaller pyramid consists of 0/1/2/3/4/5/6
tokens, you score -6/0/4/10/18/30/45 points.
Tomb:
Each group of connected tokens gives 4 points.
This scoring is independent of the size of the
individual groups. In the best case a player
could get a lot of size 1 groups with small
gaps in between.
Important:
- A single token is a group of size 1.
- The tokens with the numbers 12 and 1 are not connected!
You place a meeple into harbour by clicking on the
meeple surrounded by a red rectangle at the harbour
spaces.
You unload a ship by clicking on it.
You play an action token by clicking on the token in
your area.
The placement of tokens and the scoring are done
automatically. Similarly, the empty spaces on ships
get automatically refilled when finishing your
turn.
Above the harbour you can see the removed tokens
and groups of 3 tokens indicating how many ships
can be refilled.
As all images are only in German so far, you get
an English text when opening the info dialogue.
Next to the scoring you will find an information symbol.
This will show you the detailed scoring.
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