Imhotep was the first and most famous master builder of ancient Egypt.
He is considered one of the earliest polymaths in the history of humanity.
For example, he is said to have been responsible for building the very first
pyramid in Egypt — the Pyramid of Djoser in Saqqara.
Can you match his accomplishments in creating monuments for the ages? You will need
ships to transport blocks of stone to various building sites. But you will not
be the only one making decisions about where to send the ships and their cargoes.
Your opponents will have their own plans and will try to prevent
your success. A fierce competition will unfold over the most valuable stone
shipments. It will take clever tactics and a little luck to achieve success.
Deviations to the original rules
- "Pass" action has been added when no other action is possible so that deadlocks are avoided.
-
When a player has no stones in the quarry, he can still play a red market card, either because
he is forced by the flow of play, or because, for some reason, he deliberately chooses to do
so. In that case, no stone is added in the site and the red card is simply discarded.
-
When a three-stone tower is built in the Obelisks side B, you don't get the points immediately as stated in the rules,
but at the end of the game. The points are still visible in the parenthesis.
Game Objective
Each player assumes the role of an Egyptian master
builder. You will have 6 rounds to transport your stones
to the various sites and to erect monuments in such a
way that you earn the most points. Whenever your turn
comes up, you will select one of the following 4 action
options:
- Get new stones
- Place 1 stone on the ship
- Sail 1 ship to a site
- Play 1 blue market card
Delivering the stones gets you various points in various
ways — sometimes more points, sometimes fewer;
sometimes right away, sometimes at the end of a round,
and sometimes at the end of the game. Whoever has the
most points after 6 rounds is the winner.
Game Components
- 120 wooden blocks, called “stones” (30 in each of the 4 game colors)
- 5 site boards
- 1 scoring track board
- 8 ship tokens
- 4 supply sled tokens (1 in each of the 4 game colors)
- 21 round cards
- 34 market cards
Game Preparation
- Place the 5 site boards in the center of the table as
shown in the illustration. All site boards have an A side
and a B side. In your first few games, use the A side.
You can use the B sides in later games as a variant to the
standard game play. So be sure that the A sides of the
boards are showing in your first game.
- Place the scoring track board to the right of the site
boards. Use this to keep track of all players’ points.
- Have the 8 ship tokens ready above the boards.
- Separate the 21 round cards from the 34 market cards.
- Shuffle the 34 market cards and place them face down
as a draw pile to the right of the "A) Market" board.
- There are 7 round cards for two, three, and four players.
Pull out the 7 round cards corresponding to your
number of players. You will not need the other 14
round cards. Place them back in the box. Since you
will only be playing for 6 rounds, you must now pick
one of your 7 round cards at random (without looking
at it) and place it back in the box as well. Shuffle the
remaining 6 round cards and place them face down in
a single stack next to the 8 ship tokens.
- Each player chooses a color and gets a
supply sled token in that color.
- With fewer than 4 players, the unused supply sled
token(s) and stones of the unused color(s) go back in the box.
- All of the stones go in a pile to the right of the site
boards, forming the stone quarry.
- Each player places 1 stone in his or her color on the
"0/40" space of the scoring track.
- Decide who will be the player to start. The starting
player gets 2 stones in his or her color from the stone
quarry and places them on his or her supply sled token.
The second player (who is the player to the left of the
starting player) gets 3 stones for his or her supply sled
token, the third player (the player to the left of the
second player) gets 4 stones, and the fourth player gets
5 stones, each in their color.
Course of Play
The game is played over 6 rounds.
Course of a Round
Each round proceeds as follows:
- At the start of the round,
turn over the top round
card. It will indicate which 4 ship tokens are available
in this round. Arrange these tokens spaced not too
closely together to the left of the site boards.
There are ships with various amounts of space for
stones:
Two boats have space for 4 stones, three have
space for 3 stones, two have space for 2 stones,
and one boat has space for 1 stone.
Example: If you have turned over the round card shown
on the right, take one four-stone ship, one three-stone ship, and
two two-stone ships, and arrange them spaced not too
closely together to the left of the site boards.
- Then turn over the top four market cards from the
draw pile and place them face up on the market board.
If the draw pile is empty, shuffle the discard pile and
create a new draw pile.
- Then all the players take their actions in turns,
beginning with the starting player.
Each turn goes as follows:
Turn
The player whose turn it is must carry
out exactly one of the following 4 actions:
Get new stones
Take 3 stones of your color from the
stone quarry and
place them on your supply sled token.
Note: Your supply sled token has enough space for a
maximum of 5 stones!
For example, if you only have space for 2 stones and you
choose this action, you can only take 2 stones from the quarry.
If you already have 5 stones on your supply sled or there
are no more stones of your color in the quarry, then you
cannot take any more stones.
OR
Place 1 stone on a ship
Take 1 stone from your supply
sled token and place it on any
empty space on a ship that has not yet sailed to a site.
If you do not have any stones on your supply sled or there is
no free space on any ship, then you cannot take this action.
OR
Sail 1 ship to a site
Slide 1 ship to a site board.
You must observe 2 conditions, however:
-
The ship must already be loaded with at
least the minimum required number of
stones. The gray stone symbols at the bow
of the ship indicate the minimum number for that ship.
This number varies from ship to ship and is dependent to
the ship size: 4-stone ships require at least 3
stones to sail, 3-stone ships require 2
stones, 2- and sigle stone ships require 1 stone.
- The site to which the ship is sailing must still have
an open dock. In other words, no other ship can have sailed to it in this round.
The ship’s stones are then unloaded by their owners
(indicated by color) in order from front to back and
delivered to the site — beginning with the stone placed
closest to the front. Ignore any empty spaces on the ship.
If no ship is loaded with the minimum required number
of stones, then you cannot take this action.
At each of the 5 sites, there are
different rules for what
the stone’s owner will receive for each stone delivered,
and when they will receive it. The
market and the pyramid
are assessed immediately. The temple is
assessed at the end of each round. The
burial chamber and the obelisks
are not assessed until the end of the
game. Read the exact rules for each site in the
“Explanations of the site sides” appendix.
Important: You are also permitted to sail
a ship when you do not have a stone of your own on it. The only
requirement is that both of the above conditions must be met.
After a site has been sailed to, the now-empty ship
remains at the site’s mooring area until the end of the round.
This way, you can see that no more ships can sail
to that site during that same round. No more than one
ship can sail to any given site per round.
Example: This four-stone ship was sailed to the pyramid.
Beginning with the stone closest to the front, all the stones
are now placed on the pyramid. The pyramid yields points
immediately for each stone delivered, in accordance with
the number value indicated on the space.
OR
Play 1 blue market card
If you have one of these cards, you can play it and make use of its benefit.
The played card is then placed on the discard pile.
You can only play 1 blue market card per turn.
Each player takes action in turns and always performs
exactly one action per turn.
Each player’s turn will come up several times per round.
The round does not end until all
4 ships have been sailed to the various sites.
Important: Since there are only 4 ships available per
round, there will always be 1 of the 5 site boards that will
not be sailed to in each round!
End of Round
When all 4 ships have been sailed to the sites,
the round ends immediately.
Now the temple is assessed. Each stone
visible from above yields 1
point. In other words, stones covered by other stones no longer yield any points.
Example: The temple is assessed at the end of the round.
Here, the gray player gets 2 points (for 2 stones visible from
above). The white, brown, and black players get 1 point
each (each for 1 stone visible from above).
Prepare for the Next Round
- Return the 4 ships to the pile of other ships.
- Gather up any market cards still remaining on the
market board and place them on the discard pile.
- All stones already placed on site boards and supply sled tokens stay in place.
The next round begins.
Turn over the next round card from the pile, get the 4
ships indicated on the card, and place them to the left of the site boards.
Turn over 4 new market cards from the pile and place
them on the market board.
The starting player for the new round is the player to
the left of the player who sailed the fourth ship in the
previous round.
End of Game
The game ends after 6 rounds.
Then the final point assessment, or scoring, takes place.
Final point assessment (scoring)
Start by assessing the stones in the burial chamber.
Then it is time to assess the obelisks.
Both sites scoring is explained in detail in the
site appendix.
The decoration and statue market cards
yield points in accordance with what is printed
on them. The point assessment of the cards is explained in the
card appendix.
Unused blue market cards yield an additional
value of 1 point each.
The player with the most points is the winner.
In case of a tie: The player with the greater number of
stones on his or her supply sled token is the winner.
If this is also a tie, the tied players share first place.
Variant: WRATH OF THE PHARAOH
If you want to play with somewhat "harsher" rules, you
can try the following rule variation:
You are punished if you fail to participate in the building
of all four monuments.
Any player who has not delivered at least 1 stone to each
of the four building sites — pyramid, temple, burial
chamber, and obelisks — by the end of the game must
have 5 points deducted from his or her score.
Site Appendix
Explanation of the A Sides
A) Market
For each stone delivered here, the owner of the stone can
immediately take
any
1 face-up market card
.
Explanations of the various market cards can be found
in the card appendix.
Important: The delivered stones must be
returned to the quarry after taking the card.
Drawn cards must be placed face up in front of you.
The red cards must be played immediately. These are
then placed in the discard pile.
The blue market cards can be played exactly once as an
action in a later turn of the player who draws it. The
purple statue cards and the
green decoration
cards
will earn you points at the end of the game.
Example: This four-stone ship was sailed to the market.
The white player can first take a card and she selects the
sail card. Then the brown player chooses the statue card.
Then the gray player chooses the lever card. By the end,
all of the stones that were on the ship are returned to the
quarry.
A) Pyramids
For each stone delivered here, the owner of the stone earns
points immediately. Place the
stone on the next free space in the pyramid. Stones are
placed column by column. Placement of the stones begins
at the top left until the column is full. Continue to the
center column, starting again at the top.
When the first level (3x3 stones) is full, continue building
in the second level, as shown in the illustration.
In the second level, start once again at the top left. The
second level only includes 2x2 stones, however.
When the second level is full, continue building in the
third level, which only consists of one single stone.
Each stone that you place yields the number of points
indicated on the space. The values of the spaces in the
second and third levels are indicated on the right side of
the board.
Once the
pyramid is completely built, each additional
stone
delivered to the pyramid yields 1 point.
Place these stones at the right edge of the pyramid board.
Example: The illustration above shows how a completed
pyramid (consisting of 3 levels) can look at the end.
A) Temple
For each stone delivered here, the owner of the stone
earns points at the end of the round
if the stone is visible from above.
Place the stone on the next free space in the temple.
Placement of the stones begins from the left, until the
first level is full. With 3 and 4 players, all 5 spaces of the
temple are covered. With 2 players, just the
first
4 spaces
are covered.
When the first level is full, continue to the
second level, beginning again from the left.
The stones on the first level are covered over
in the process, and so on with additional levels. There is no height limit.
Example: This three-stone ship was sailed to the temple.
The first brown stone goes on the last free space on the
lowest level. The second brown stone goes on the first space
on the second level. The white stone goes on the second
space on the second level.
A) Burial Chamber
For each stone
delivered here, the
owner of the stone
earns
points at the
end of the game
. Stones are placed column by column.
Placement of the stones begins at the top left until
the column is full. Then continue to the next column,
starting again from the top, and so on.
The burial chamber is
unrestricted in the rightward
direction
. In other words, there can be as many columns
as you like, even if you have to go to the end of the board.
At the end of the game,
points are earned as follows: Each
area consisting of one stone or more than one
connected
stones
of a single color yields a certain number of points
depending on the number of stones. Connected stones
must be touching along at least one side. Stones
touching
only diagonally
at corners are not connected.
In areas with more than 5 connected stones,
each
additional
connected stone yields an additional 2 points.
Important: Each player can get points for
more than one
“field”
of connected stones. So
don’t just add up points
for the largest field
for one player!
Example: This four-stone ship was sailed to the burial
chamber. The stones are unloaded in order and placed on the
burial chamber column by column starting from the top left.
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Example: In a game with four players, the burial chamber
could look as shown in the illustration above. The white
player gets 3 points for her field consisting of 2 stones. Black
gets 1 point for his 1-stone field. Brown gets 6 points for her
field of 3 stones and 1 point for her 1-stone field. Gray gets
15 + 2 = 17 points for his field consisting of 6 stones.
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A) Obelisks
For the stones delivered here, the players earn
points at the end of the game. Place each
stone delivered here on the space matching your color. In
that way, you will create a stacked tower of your stones.
Each player will be building his or her own obelisk. Add
up the points at the end of the game — with the tallest
obelisk getting the most points, of course.
The following point assessment applies to a two-person game:
- The player with the tallest obelisk gets 10 points.
- The person with the second-tallest obelisk gets 1 point.
The following point assessment applies to a three-person game:
- The player with the tallest obelisk gets 12 points.
- The player with the second-tallest obelisk gets 6 points.
- The player with the third-tallest obelisk gets 1 point.
The following point assessment applies to a four-person game:
- The player with the tallest obelisk gets 15 points.
- The player with the second-tallest obelisk gets 10 points.
- The player with the third-tallest obelisk gets 5 points.
- The player with the fourth-tallest obelisk gets 1 point.
Important:
-
You must have delivered at least 1 stone to the obelisks
to participate in this point assessment.
-
In case of a tie, divide the total points among the
number of players who tied. Every player involved in the
tie shares in the divided-up point total rounded down
to the nearest whole number.
Example: This three-stone ship was sailed to the obelisks.
The stones are placed on the correspondingly-colored spaces and stacked into towers.
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Example: In a four-person game, the black player ends up
with an obelisk that is 3 stones tall. The white player has a
4-stone tower. The brown player has no stones at all. The
gray player has 3 stones. That means that the white player
gets 15 points. The black and gray players share second and
third places. They both get (10 + 5) / 2 = 7.5 points, which
when rounded down yields 7 points for each player. Brown
gets no points, because he did not deliver any stones at all
to the obelisks.
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Explanation of the B Sides of the Sites
All site boards have an
A
side
and a B side. You should
always start playing with just the A sides. Later on, you
can try the B sides.
You can also play with a mix of A and B sides. Why not
try various combinations?
B) Market
The B side works just like the A side, except for the
following difference:
At the start of the round, place 2 cards face down on the
card space at bottom right (instead of 1 face-up card).
For a stone delivered to the market, you can
pick up both
cards
and look at them. Then, select 1 card to keep. Place
the other card face up on the discard pile.
B) Pyramids
The B side works just like the A side, except for the
following differences:
For a stone delivered to the pyramids,
the owner of the
stone gets to decide which of the 3 pyramids
the stone is
to be delivered to.
Some of the pyramids yield special bonuses:
|
You get 1 point and can take the
top market
card
from the draw pile.
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You get 1 point and can immediately take
3 stones
from the quarry and place them on the
supply sled token.
|
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You get 1 point and can place 1 stone from your
supply sled token on any empty space of a ship
that has not yet sailed to a site.
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Each pyramid is started from the top left. Stones are
placed column by column.
Each stone in the second level of a pyramid is worth
4 points. Once the
pyramids are completed, each
additional stone
delivered to the pyramids yields 1 point.
Place these stones at the right edge of the pyramid board.
Example: This 4-stone ship was sailed to the pyramids. The
brown player places her first stone on the first space of the
middle pyramid. Then, the black player places his stone on
the second space of the middle pyramid. Then, the brown
player places her second stone on the third space of the
middle pyramid. Finally, the white player places his stone
on the first space of the left pyramid.
B) Temple
The B side works just like the A side, except for the
following difference:
At the end of each round, there are various bonuses for
each stone visible from above — depending on the temple
space on which the stone is placed:
|
You get 1 point or, if you prefer, you can take
2 stones from the quarry and place them on
your supply sled token.
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You get 2 points.
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|
You get the top market card from the draw pile.
|
Example: The point assessment for the temple is performed
at the end of the round. The gray player can decide
whether to take 1 point or 2 stones from the quarry. The
brown player gets 2 points. The white player gets to decide
whether to take 1 point or 2 stones from the quarry. In
addition, the white player gets to take the top market card
from the draw pile. The black player gets to decide whether
to take 1 point or 2 stones from the quarry.
B) Burial Chamber
The B side works just like the A side, except for the
following differences:
At the end of the game, the players earn points for having
the greatest number of stones in the 3 rows of the burial
chamber.
Each row is assessed individually.
Important:
-
You must have at least 1 stone in a row in order to be
involved in the point assessment for that row.
- The stones of any one color do not have to be adjacent.
-
In case of a tie, add up the placement points and divide
them among the number of tied players. Every player
involved in the tie shares in the divided-up point total
rounded down to the nearest whole number.
Example: The burial chamber point assessment is
performed at the end of the game.
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In the top row, the white player has the greatest number of
stones (3). For that, she gets 8 points. With 1 stone each, the
brown and gray players share second and third places. For
that, they each get (4 + 2) / 2 = 3 points.
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In the middle row, the black player has the greatest
number of stones (3), and gets 8 points. White is in second
place with 1 stone, and gets 4 points. Brown and gray
have no stones in this row, so they get no points.
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In the bottom row, gray has the greatest number (4), and
gets 8 points. None of the other players are in the row, so
they get no points.
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B) Obelisks
The B side works just like the A side, except for the
following differences:
Each stone delivered here is first placed on
a space with the
corresponding color
.
When the third stone of any given color is delivered, these
stones immediately have their value assessed. The 3 stones
are stacked in a single tower on the free space with the
highest point value. The owner of the stones immediately
receives these points.
Individual stones that do not make it into an obelisk earn 1
point each at the end of the game.
Example: This 3-stone ship was sailed to the obelisks. The black player places his stone on one of the empty spaces on the
board. The white player adds her stone to the other two white stones. Since there are now 3 white stones at the obelisks, these
stones are stacked into a tower on the next free space (with a point value of 9). The white player immediately gets 9 points.
Then, gray places his stone on one of the board’s empty gray spaces.
Explanations of the Market Cards
In this section, you will find an overview of all of the
market cards and a more detailed description of the way
they work. Wait to read these explanations until a given
market card comes into play.
Entrance, Sarcophagus, and Paved Path (2 of each)
When you get a market card like this, immediately place
1 of your stones from the quarry on the
corresponding
site
. The stone is placed on the next available space,
following the normal rules of building on that site. The
card is then placed on the discard pile.
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Pyramid Decoration, Temple Decoration,
Burial Chamber Decoration, and Obelisk Decoration (2 of each)
When you get a market card like this, it remains
face up in
front
of you until the end of the game.
At the end of the game, you earn
1 point for every 3
stones (your own stones plus others’ stones added
together)
found at the corresponding site.
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Example: In the burial chamber, there are 13 stones at the
end of the game. That means that there would be 4 points
granted for the burial chamber decoration card.
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Statue (10x)
|
When you get a market card like this, it
remains face up in front of you until the
end of the game. At the end of the game,
you count up the number of statue cards you have and
receive points in accordance with the following table.
Additional cards past 5 are worth 2 points each.
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Example: One player has 3 statue cards at the end of the
game. For those, she gets 6 points.
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Blue Market Cards
You can only use exactly 1 blue market card per turn.
The use of a blue market card is not in addition to,
but instead of, the use of one of the three other action
possibilities: "Get new stones," "Place 1 stone on a ship," or
"Sail 1 ship to a site." There are four different types of blue
market cards:
Lever (2)
|
When you get this market card, it remains
face up in front of you until you use it. In a
later turn, you can perform the
following action a single time:
Sail 1 ship to a site. Decide for yourself what sequence to
follow when unloading the stones.
As always, of course, both conditions for sailing a ship
must have been met.
After play, the card is placed on the discard pile.
If you have not used the card by the end of
the game, you will get 1 point for it.
|
Hammer (2x)
|
When you get the market card, it remains
face up in front of you until you use it. In a
later turn, you can perform the
following action a single time:
Take 3 stones from the quarry and place them on your
supply sled token. Then, place 1 stone from your
supply
sled token
on 1 ship.
After play, the card is placed on the discard pile.
If you have not used the card by the end of the game, you
will get 1 point for it.
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Sail (3x)
|
When you get this market card, it remains
face up in front of you until you use it. In a
later turn, you can perform the
following action a single time:
Place 1 stone on 1 ship
and sail this ship to a site.
As always, of course, both conditions for sailing a ship
must have been met.
After play, the card is placed on the discard pile.
If you have not used the card by the end of the game, you
will get 1 point for it.
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Chisel (3x)
|
When you get this market card, it remains
face up in front of you until you use it. In a
later turn, you can perform the
following action a single time:
Place 2 stones on 1 ship
or 1 stone on each of 2 ships.
After play, the card is placed on the discard pile.
If you have not used the card by the end of the game, you
will get 1 point for it.
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Mini Expansions
"The Private Ships" Mini Expansion
Components:
Contains 4 ship tokens.
Setup:
Each player takes a private ship token in their color.
Rules:
Once per game, a player may take 1 stone from their supply sled token and place it
on their private ship and sail the ship to a site board immediately (all this is 1 action).
You may sail your private ship to a site board even if there is already a normal ship at that site board.
Only 1 normal ship and 1 private ship may sail to the same site board in a round. A normal ship may sail
to the same site board even if the private ship sailed there first.
At the end of the round, used private ship tokens are returned to the game box.
If you don't use your private ship till the end of the game, you get 1 point instead.
Special market rule:
If a private ship sails to the market board before a normal boat, the now empty
card space on the market board is immediately replenished with a new market card from the draw pile.
In Yucata.de, you are not allowed to move your private ship to the market if no market cards are available there.
"The Stonemason's Wager" Mini Expansion
Game Preparation:
Place the expansion card next to the game.
In a game for two or three players, only
the left betting field under each
of the four places is available.
In a game of four both
betting fields are available.
Rules:
With this expansion each player can exactly once
per game perform the following action:
Put 1 of your stones from the quarry(!)
on an empty bet field on the card.
This is one action! With this action you bet that
at the end of the game, the site you have placed your stone on
will have received the most stones.
Each player may put only one stone on any bet.
But it is also possible that he will place no bets for the whole game.
Game End:
At the end of the game count the stones on each of the building sites.
The stone colour does not matter, it is about the
total number of the stones only.
-
For the site with the most
stones, points are awarded:
5 points for the player who has a stone on the
left betting field of that site,
3 points for the right betting field.
-
Points are also awarded for the site with
the second most stones:
3 points for the player who
has a stone on the left betting field
of the site,
but 0 points for the right betting field.
-
If there are several sites with the most stones,
they all award 3 points to the players who have
bet on their left field and 0 points for the right field.
In this case, the site(s) with the second most stones
reward 0 points.
-
If there is only one site with the most
stones, but several sites with the second most
stones, then the sites with the second most stones
award 0 points.
"The Pharaoh's Favors" Mini Expansion
The Pharaoh is pleased with your work as the builders of Egypt. He offers you five special favors
to help as you construct the great monuments. Choose the right time to approach the Pharaoh
and use one of these special actions to your advantage!
Rules:
When setting up the game, place the card on the table in reach of all
players. On your turn, instead of taking any other action, you may perform a special action listed
on this card. First, place a stone of your color from the quarry (not from your sled) on any empty
space on the card. Then perform the action listed below that space. Once a player has used a
special action it may not be used again by any player. Each player may only use the card once per
game. The actions are described in detail below.
Take any 2 face-up cards from the market. Refill the market from the draw pile:
You must choose any 2 face-up cards and immediately take them from the market board. If you
take multiple red cards, resolve them in the order you choose. After taking the cards, the market is
refilled with 2 face-up cards from the draw pile.
In Yucata.de, you may take up to 2 face-up cards, that is you may take only one card if you don't want to
take a second card or there is no second face-up card to be taken.
Place 1 stone on any ship. Fill your sled completely with stones from the quarry:
You may place a stone from your sled on any ship that has not yet sailed to a site. Then you must
fill every empty space on your sled with stones of your color from the quarry.
In Yucata.de, you can make this action even if there are not enough stones in the quarry to refill your sled. In that case,
you only take as much stones as possible.
At least one stone is required in the quarry to make this action.
A player's sled will be refilled with more than 5 stones if he has taken market cards which expand his sled
(there are such cards in game expansions).
Place 1 stone on any ship. You may change the order of the stones on that ship. Sail that ship:
Choose a ship that has not yet sailed to a site. You may place 1 stone from your sled on it. Then
you may change the order of the stones on that ship by putting each stone on any space on the
ship. If the ship has the minimum required number of stones on it, you must sail the ship.
In Yucata.de, you are forced to sail the ship in any case. Thus, the action will be available only for the ships that can sail when loaded
with the stone and will not be possible if no ships fulfil the prequisitive.
Place up to 2 stones on any ship. Sail that ship:
Choose a ship that has not yet sailed to a site. You may place up to 2 stones from your sled
on it. If the ship has the minimum required number of stones on it, you must sail
the ship.
In Yucata.de, you are forced to sail the ship in any case. Thus, the action will be available only for the ships that can sail when loaded
with the stone(s) and will not be possible if no ships fulfil the prequisitive.
Place up to 3 stones on any ships:
You may place up to 3 stones from your sled on any ships that have not yet sailed to a site.
You may place these stones on 1, 2, or 3 different ships.
A New Dynasty Expansion
The construction of the monuments goes on! You have proved worthy and deserve
to lead the future construction projects. Can you prove your skills for once more?
There are new tools in the market to help you with your work. And
your achievements have not escaped even the Egyptian gods notice.
They will reward you, if you can predict your construction progress correctly. But if you fail,
they will punish you.
Spielmaterial
- 5 two-sided Site tables
- 4 Chariot figures
- 1 Imhotep figure
- 14 new Market cards
- 7 God Prophecy cards
- 4 Obelisk cards
- 24 Crypt tiles
- 15 Obelisk tiles
- 8 Coin tiles
- 8 Scarab tiles
- 5 framed Pyramid tiles
What's new?
This expansion brings 5 new two-sided Site tables in the game.
For each Site (Market, Pyramids, Temple, Burial Chamber, Obelisks) now there are
4 different sides (A, B, C and D).
You can choose in each game any of the site sides to play.
Example: D) Market + A) Pyramids + C) Temple + B) Burial Chamber + D) Obelisks.
In addition to that there are 14 new Market cards, you can easily mix in the original cards deck.
The 7 God Prophecy cards are an Expansion module. You can play with or
without it.
When nothing else is stated, the original game rules apply unchanged!
Rule Change: Keeping the immediate Market cards
Immediate Market cards (red) are not put in the discard pile after use.
Players should keep them open in front of them. That's important when the "Amun" prophecy card
is in play when players need to keep track how many red cards they have played.
In Yucata.de red Market cards are kept in a player's hand only when the God Prophecies module is active and Amun card is in play.
The exact cards are not shown but a marker appears in the player info area indicating how many cards the player has already claimed.
Rule Change: 2 stone colours per Player in a 2-player game
When in a 2-player game the stones in the quarry are not enough, then you can use a second - previously unused - colour to play.
Consider those two colours as one colour.
Example: In the A) Burial Chamber count the different stones of these two colours as a single group.
In Yucata.de this variant is simulated via the "Unlimited Stones" option which removes player resitrictions on how many stones they can get from the quarry.
God Prophecies
You can play with or without the God Prophecies module.
When you use them, mix the 7 God Prophecy cards and pick
randomly three of them.
Place the 3 chosen cards open below the Sites and put the rest 4 cards back into the box.
Additionally each player picks up both Scarab tiles of his colour.
Twice during the game can each player make a Prophecy that he will achieve an
accomplishment by the end of the game.
To do this place one of you Scarab tiles on the appropriate field. Depending on the round
in which the Prophecy was made, you earn in the game end more points if you have achieved your objective. You will
also be punished with a higher penalty though if you fail.
Each player is allowed to place only 1 Scarab tile per Prophecy.
On each Prophecy field though there's enough room for a Scarab from all Players.
Every Player can make only 1 Prophecy for "Rounds 1 or 2", "Rounds 3
or 4" and "Rounds 5 or 6".
Unused Scarab tiles have no value at the end of the game.
When you make a prophecy, that's your action for the turn. Your turn ends afterwards.
When a prophecy asks you to have the most stones in a building site, you fail to fulfil it if you tie with another player.
Explanations of the Market Cards
"Cargo Sled" (2x)
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When you get this market card, it remains
face up in front of you until you.
For the rest of the game, your supply sled can hold 2 extra stones.
If you get 1 Cargo Sled card,
you can hold up to 7 stones at once.
If you get 2 Cargo Sled cards,
you can hold up to 9 stones at once.
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"Private Stone Quarry" (2x)
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When you get this market card, you immediately earn
1 point and (up to) 3 Stones from the quarry,
that you can place in your supply sled.
Then you keep the card face down in front of you for the rest of the game.
This applies to all immediate (red) cards of the main game,
when you play using the expansion.
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In Yucata.de red Market cards are kept in a player's hand only when the God Prophecies module is active and
Amun card is in play. The exact cards are not shown but a marker appears in the player info area indicating
how many cards the player has already claimed.
"Stone Ornament" (2x)
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When you get this market card, it remains face up in front of you.
At the end of the game, you get 1 point for each
stone that you have in your supply sled.
Should you also have Cargo Sled cards in front of you,
each stone on the cards also gives you 1 Point.
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"Statue" (4x)
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These 4 Statue cards are identical to the ones in the main game.
They are added to the market card deck to retain the ratio of the Statue cards number
to the number of the rest of the cards.
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"Raft" (2x)
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When you get this market card, it remains
face up in front of you until you use it. In a
later turn, you can perform the following
action a single time:
Return 2 stones from your supply sled back in the quarry.
Then place 1 stone from your supply sled directly to any
destination and occupy the next allowed field.
Attention: In order to use this card, you need to have at least
3 stones on your supply sled!
If you have not used the card by the end of
the game, you will get 1 point for it.
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In Yucata.de you are not allowed to play the "Raft" card to put a stone in the market when no market card is available to be picked.
Also, when a "Raft" card is played in the market before a public ship arrives there, the market cards are refilled.
This aligns with the "Private Ships" which follow the same rules.
"Loading Plank" (2x)
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When you get this market card, it remains
face up in front of you until you use it. In a
later turn, you can perform the
following action a single time:
Return 1 stone from your supply sled back in the quarry.
Sail subsequently 1 ship, which contains
at least 1 of your stones, towards a destination,
where 1 other ship has already sailed this round.
Since no other rule change is implied, the sailing ship needs to have the minimal number of stones on it before the card is used.
Attention: In order to use this card, you need to have at least
1 stone on your supply sled!
If you have not used the card by the end of
the game, you will get 1 point for it.
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In Yucata.de the "Loading Plank" card cannot be used to sail a ship towards the Market if no cards are available there.
If the available cards are less than the stones on the ship, the surplus stones earn no bonus!
The market is not refilled after the "Loading Plank" card is played.
Variant: Hidden Market cards
If you want the game to be a little less predictable, you can try the following variant:
Keep all Market cards you get face down.
Do not reveal the 1x Action cards (blue) until you use them. Only by game end
uncover all your remaining Market cards.
In Yucata.de this variant will not be implemented.
Hints for Handling
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To sail a ship (either public or private), first click the ship and then its destination.
If only one public ship is able to sail, then you only need to click the destination.
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On the side of each building site, there's a number indicating how many stones have been positioned there.
If you click on this number, you will see a small analysis, how many stones have been put by each player.