Guildhall - General game info
Guildhall
2-4 players, 30-45 minutes, 12 years and older
AuthorHope S. Hwang
IllustratorsMichael Perry
Fabio Porfidia
Published byAlderac Entertainment Group
Pegasus
Online since 2016-12-24
Developed byMarvin Schmidt (Kakuro)
Boardgamegeek132372
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here!
Note: This online implementation uses slightly changed rules!
Guildhall - Rules
If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.

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Guildhall

→ Original rules (pdf)

→ Original game overview (pdf)

Progress! That’s what these Dark Ages need. Someone with a little get-up-and-go. You’ve been a serf in this one-pig town long enough, and it’s time to shake things up. You’ve opened a guildhall for likeminded professionals from all over Europe to work together, build their trades, and get some economic stability. Now if only everybody else didn’t have the same idea. Well, you’ll just have to do it faster than those other guys! Gather professionals into chapters, and use their combined might to reach for victory.

Game Components
120
Profession cards (4 sets of 6 professions, each in 5 colors)
30
52
VP tokens
1
rulebook
Setup

Shuffle the profession and VP cards. Deal out 5 VP cards face up in a line. This is the center row. Deal 9 profession cards to each player.

Starting with the first player, discard as many cards as you want and draw back up to 9. Then, place 3 cards into your guildhall. No cards can be duplicates here (with the same color and profession).

  1. Shuffle the 120 profession cards together to create a deck. Set the deck face down where everyone can reach it. Leave some space for a discard pile.
  2. Shuffle all of the VP cards, and deal 5 out in a line, face up, in the center of the table. This is called the center row. Set the rest face down nearby.
  3. Place the VP tokens in a pile where everyone can reach them.
  4. Deal 9 profession cards to each player. Choose a player to go first. Starting with the first player, discard as many cards as you like to the discard pile (in any order) and draw back up to 9 cards. Then, place 3 cards face up onto the table to your right. No cards can be duplicates here (with the same color and profession). This is your guildhall. Group cards of the same profession together. These groups are called chapters. All cards in a guildhall must be visible to all players.
  5. After the first player, setup proceeds in clockwise order. Each player in turn discards any number of cards, draws up to 9, and places 3 cards. This completes setup.

Keep the area to your left open. This is your action area, where cards are played and held before you move them to the guildhall.

At Yucata.de the action area of the active player is on the right side.

Game Play

Each turn you get 2 actions. For each action, you can do one of the following:

  • Play 1 Card into your action area and resolve it.
  • Discard any number of cards from your hand and draw up to 6.
  • Buy 1 VP card from the center row.

Play 1 Card

Play one profession card into your action area face up, and use its ability.

Play 1 Card

You cannot play a card of a given profession and color if that same card is already in your guildhall.

You cannot play more than one card of a given profession during a single turn.

Each card has abilities based on its profession and the number of cards of that profession already in your guildhall. If the number of cards in your chapter is below the lowest number listed, you gain no benefit from that professional’s ability.

You do not have to use a card’s full effect when you play it. You may choose to use its effect at a lower level (as if you had fewer professionals in your chapter), or you may choose not to use the effect at all. However, you may not choose to use only part of a card’s effect.

Example: You already have two Weavers in your guildhall. You play a third into your action area. This allows you to use the “2” ability on the Weaver: Place two cards from your hand into your guildhall, and take one card from your guildhall and put it into your hand.

If you do not have two cards you want to place into your guildhall, you may use the “0” ability and place only one card from your hand, or place no cards at all. However, you cannot place two cards into your guildhall and then choose not to put a card into your hand. You must do all of an ability at a given level or none of it.

You cannot play a card of a given profession and color if that same card is already in your guildhall.

Example: If you have a blue Farmer in your guildhall, you cannot play a blue Farmer with the Play 1 Card action.

You cannot play more than one card of a given profession during a single turn.

Example: If you played a Dancer for your first action, you cannot play another Dancer for your second action that turn.

Discard

Discard

Discard any number of cards from your hand, placing them on the discard pile in any order. Then draw cards from the top of the deck until you have six cards in your hand.

Discard any number of cards from your hand, placing them on the discard pile in any order. Then draw cards from the top of the deck until you have six cards in your hand. Although this always results in a hand of six cards, there is no hand limit if you gain cards some other way.

If you need to draw a card from the deck and it is empty, shuffle the discard pile and place it face down to form a new deck. Draw the remaining cards from the new deck.

Buy 1 VP Card

Discard completed chapters (see below) in any order from your guildhall to buy one VP card from the center row.

Buy 1 VP Card

When you buy a VP card, immediately place the top card of the VP card deck into the center row.

Note: On Yucata the next card is revealed after you have successfully discarded completed chapters.

The big number on the VP card is the number of VP it is worth at the end of the game. The number of chapter icons shown on the top of the card is the number of your completed chapters you must discard to buy that VP card.

Place the VP card into your action area face up. Some VP cards have abilities that take place immediately when they are bought. As with abilities on profession cards, you may choose not to use them.

When you buy a VP card, immediately place the top card of the VP card deck into the center row. There are always 5 VP cards available to buy in the center row.

Completed Chapters

Completed Chapters

When all five colors of a single profession are in your guildhall, you have completed the chapter.

You can have a maximum of 3 completed chapters in your guildhall at once. If you ever have 4 or more completed chapters, you must discard chapters until you have only 3.

When all five colors of a single profession are in your guildhall, you have completed the chapter. Immediately turn them all face down in a stack. They now exist only as a completed chapter. They no longer affect or are affected by other cards. You may use completed chapters only to buy VP cards.

You can have a maximum of 3 completed chapters in your guildhall at once. If you ever have 4 or more completed chapters, you must discard chapters until you have only 3.

The player can rearrange the cards of a completed chapter he has to discard.

At Yucata.de, excessive completed chapters are not discarded until it is the player's turn again.

Example: You have a red, blue, yellow, and green Trader on your guildhall, and a red Trader in your hand. Since you have a red Trader in your guildhall already, you cannot play another one. However, if you play a blue Historian and take a purple Trader from the discard pile and place it into your guildhall, you immediately complete the Trader chapter, and turn them face down. With no Traders in your guildhall, you may play the red Trader on your next action (even if it’s on the same turn) to start a new Trader chapter.

Duplicate Dos and Don’ts

Duplicates

Two profession cards of the same color can never be in a single guildhall at the same time. You cannot play or place cards that duplicate a card already in your guildhall, and cannot place a duplicate card in another player’s guildhall.

However, you can swap two identical cards (such as two red Weavers) between your hand and guildhall or between your guildhall and another player’s guildhall. You can place a given profession and color in your guildhall if that same card is already in your action area.

Two profession cards of the same color can never be in a single guildhall at the same time. You cannot play or place cards that duplicate a card already in your guildhall, and cannot place a duplicate card in another player’s guildhall. If an ability lets you move an entire chapter to your guildhall, but one card in that chapter duplicates a card you already have in your guildhall, you cannot move the chapter.

However, you can swap two identical cards (such as two red Weavers) between your hand and guildhall or between your guildhall and another player’s guildhall. You can place a given profession and color in your guildhall if that same card is already in your action area.

If for some reason you find a duplicate card in a guildhall, discard duplicates until only one of the card remains.

End of Turn

End of Turn

When all of your actions and card abilities are resolved, move all cards from the action area to your guildhall.

When all of your actions and card abilities are resolved, move all cards from the action area to your guildhall. If this would move a duplicate card (i.e., same color and profession) into your guildhall, discard the duplicate card instead.

Arrange your cards into chapters by profession.

Score your points. All players must be able to see your total VP. If you have fewer than 20 VP, play passes clockwise. If you have 20 VP or more, the game ends.

Game End

If you have 20 VP or more at the end of your turn, you win the game! You can only win on your turn.

To determine a win order among the others, Yucata.de takes the VP of every player at game end. If there is a tie, the amount of completed chapters at game end counts. If two players still tie, they are equally ranked.

Other Rules

Public Knowledge

The following items are public knowledge:

  • Quantity of cards in hand (but not names)
  • Names and colors of all cards in a player’s guildhall
  • Quantity (but not profession) of completed chapters
  • A player’s total VP
  • The top card of the discard pile

At Yucata.de you can also see the profession of completed chapters.

Smaller Games

In games with 2 or 3 players, two 5-point VP cards and one of each other VP card is removed. This helps the game move a little more smoothly.

Appendix
Card Anatomy
Icons

Profession Cards

Assassin

Assassin

Discard cards from one other player’s guildhall.
  1. Discard one card.
  2. Discard one card each from two different chapters.
  3. Discard two cards.
Farmer

Farmer

Earn VP tokens.
  1. 1 VP token
  2. 2 VP tokens

The effects of this card are automatically executed.

Historian

Historian

Place cards from the discard pile into your guildhall. You cannot place a duplicate of a card that is already in your guildhall.
  1. Place the top card from the discard pile into your guildhall.
  2. Look through the discard pile and place 1 card from it into your guildhall.
  3. Look through the discard pile and place 2 cards from it into your guildhall.
Trader

Trader

Swap cards in your guildhall with cards in one other player’s guildhall. Any trade is legal as long as it does not end with duplicate cards in any player’s guildhall.
  1. Swap 1 card.
  2. Swap 2 cards.
  3. Swap 1 chapter. (Each chapter must have at least 1 card in it.)
Dancer

Dancer

Draw a number of cards equal to the number of dancers in your guildhall. Then take another action.
Weaver

Weaver

Exchange cards between your hand and your guildhall.
  1. Place 1 card from your hand into your guildhall. Do not move any cards back to your hand.
  2. Exchange 2 cards from your hand with 1 card from your guildhall.
  3. Exchange any number of cards from your hand with 2 cards from your guildhall.

VP Cards

2-point vp card

2 Victory Points

Cost: 1 Completed Chapter

Place 1 chapter from one other player’s guildhall into your guildhall.
3-point vp card

3 Victory Points

Cost: 1 Completed Chapter

Draw 6 cards.
3-point vp card

3 Victory Points

Cost: 1 Completed Chapter

Swap 1 card from your guildhall with any 2 cards from one other player’s guildhall.
3-point vp card

3 Victory Points

Cost: 1 Completed Chapter

Place any number of cards from your hand into your guildhall.
4-point vp card

4 Victory Points

Cost: 1 Completed Chapter

Place 1 card from another player’s guildhall into your guildhall.
4-point vp card

4 Victory Points

Cost: 1 Completed Chapter

Take another action.

The effects of this card are automatically executed.

5-point vp card

5 Victory Points

Cost: 1 Completed Chapter

There are twice as many cards of this type as of the other vp cards.

7-point vp card

7 Victory Points

Cost: 2 Completed Chapters

Take 2 more actions.

The effects of this card are automatically executed.

9-point vp card

9 VP Points

Cost: 2 Completed Chapters

A click on the icons in the info section of each player will open up additional information about that value. The value in parentheses after the hand icon indicates how many of a player's hand cards are publicly visible.
If you discard completed chapters, you must first choose which chapters to discard. Afterwards, you are able to specify the order in which the cards will be placed on the discard pile. Click the cards first, which should appear on top of the discard pile. Click "Submit" when they are in the correct order.
A click on the deck, vp card deck or the discard pile opens a popup showing all cards in that pile.
Note: The unknown cards which are already in the game are shown together with the deck pile cards. The number in parentheses after the number of cards in deck indicates how many cards were added to the pile.
 
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