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2-4 players, 60-120 minutes, 12 years and older |
Authors | Virginio Gigli Simone Luciani (magobaol77) |
Illustrator | Klemens Franz |
Published by | Lookout Games |
Online since | 2020-12-31 |
Developed by | Jim Thompson (StCharles) |
Boardgamegeek | 182874 |
Complexity | 3,21/5 |
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here! |
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If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
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GrandAustriaHotel
At the beginning of the 20th century, Vienna was one of the major centers of Europe. Artists, politicians, nobles,
citizens, and tourists populated the streets of the city, and the emperor ruled them all.
You are in the thick of the Viennese Modern Age, trying your luck as a hotelier. For that, you must expand your little
hotel and prepare new rooms. In the meantime, your guests require culinary excellence. Make sure each and every
guest receives a proper dish and drink. You may need to hire additional staff.
Despite all that, do not forget to render homage to the emperor, or you will fall into disgrace pretty soon. Face the
challenge and turn your little hostel into the Grand Austria Hotel!
I kiss your hand, madam. Good day, milord. My name is Leopold and, if you
allow me, I will be your guide in our Grand Hotel.
Components
1 game board
1 action board
4 two-sided hotel boards
56 guest cards
48 staff cards
12 politics cards
4 overview cards
9 turn order tiles
84 room tiles in 3 colors
1 round marker
120 dishes and drinks (30 wooden cubes in each of 4 colors: black = coffee, white = cake, red = wine, brown = strudel)
14 dice
24 wooden disks (in the 4 player colors: orange, light blue, purple, gray)
12 emperor tiles
1 dustbin
4 victory point markers
Guest cards
In order to make your hotel successful, you will
have to attract many guests and meet their needs
and wishes. Once you fulfill a guest’s requests,
he will stay at your hotel and bring you rewards.
The guests are quite picky though when it comes
to taking a room: nobles (blue cards) take only
blue rooms, artists (yellow cards) take only yellow
rooms, and citizens (red cards) take only red
rooms. Only tourists (green cards) are pleased
with any room they can get.
Making a guest happy is not only worth victory
points, but it also provides an additional action as a reward.
Guests are always the most important!
This is how we roll in our hotel. If
the guest is happy, they take a room.
This is the only way to use our hotel
to capacity and gain additional actions.
Staff cards
Each staff card has a different effect. Some provide a one-time
benefit when played, while others have permanent
effects. Some provide additional victory points at
the end of the game. Some can be used once per round.
Staff can be quite helpful, but
a skillful hotelier can manage
on their own, if he is really
clever.
Hotel board
Your hotel board features a little café which can host 3 guests. Your kitchen is where you prepare the dishes they
order, and your office is where you play your actions and maintain your money and staff.
Allow me: Please start with the front side.
It will make life easier for yourself.
The hotel boards are two-sided. One side (the front side) features the same hotel so that all players have the same
conditions, but the other sides (the back sides) differ from hotel to hotel and are more difficult to play.
There are 20 rooms in each hotel.
The rooms are organized into 10 groups. Using all the rooms in a group
provides a valuable benefit (an “occupancy bonus”).
Sure, who would not like a
bonus? A good hotelier, though,
only prepares as many rooms as
needed.
Emperor track
There are 13 non-zero spaces on the emperor track, each of which features a victory point value below it. You cannot move
past space 13. Instead, you score 1 victory point for each space you would have moved beyond space 13.
Setup
Set up board
Set up player tableau
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Decide collectively which side of the hotel boards you would
like to use. For your first play, we recommend you use the front sides.
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Each player takes an overview card, a hotel board, and the 6 wooden disks in a color of his choice.
Put the remaining overview cards, hotel boards, and wooden disks back into the game box.
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Each player places one of his wooden disks on space “0” of the emperor track and another one on space “0”
of the victory point track.
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Each player places one of his wooden disks on space “10” of the money track of his hotel board,
i.e. each player starts the game with 10 krones.
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Each player takes a coffee, wine, cake, and strudel from the supply and places them in the kitchen on his
hotel board.
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If using the introductory variant, each player takes one of the introductory sets of staff cards.
If using neither the introductory variant nor the drafting variant (see "Variant for Experienced Players"), each player draws 6 staff cards
and keeps them hidden from the other players.
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Randomly determine a start player. This player
receives turn order tile “1”. The next player in
clockwise order receives turn order tile “2”, and so on.
In reverse turn order each player chooses a guest
from the face-up ones on the game board and
places it into his café at no cost.
Then each player prepares up to 3 rooms for their usual cost
starting with the bottom left room of his hotel board.
Beginning with the last player (who has
the highest turn order tile) and in counterclockwise
order, each player chooses a guest
from the face-up ones on the game board and
places it into his café at no cost. After each
choice, slide the remaining guests to the right
and place a new one from the draw pile on the empty space
at left.
Little piece of advice: definitely prepare 3 rooms. If you are
Scottish or simply like saving money, you can prepare 3 free
rooms.
Then each player prepares up to 3 rooms by taking room tiles
from the game board and placing them on same-colored
spaces of his hotel boards. He must start with the bottom
left room of the hotel board. Subsequent room tiles must
be placed adjacent to already placed ones. For each prepared room the player must pay the preparation cost
shown on his hotel board.
The game is played over 7 rounds. At the end of rounds 3, 5, and 7, there is an emperor scoring. After round 7,
there is also the final scoring. The player who then has the most victory points wins.
You know, there are several ways to get Victory Points: guests provide some,
you get some in the Emperor Scorings, and for occupied rooms. With the
right staff, there are even more ways to get points.
The game is played over 7 rounds. At the end of rounds 3, 5, and 7, there is an emperor scoring. After round 7,
there is also the final scoring. The player who then has the most victory points wins.
There are several ways to score victory points including moving guests to rooms,
using certain staff cards, and moving on the emperor track.
At the start of each round roll the dice. Then each player gets two turns, the first in first player to last player
order and the second in last player to first player order.
At the start of each round, the start player (the player who has turn order tile “1”) rolls all the dice, sorting them
by their pip values and placing them on the corresponding action spaces.
Then the start player takes a turn or passes (see “Passing”).
During a round each player gets two turns in the order determined by their turn order tiles.
The first turns are in first player to last player order. The second turns are in last player to first player order.
On a player's turn he may:
1. Take a guest from the game board (optional).
2. Take a die and carry out the corresponding action. (mandatory).
Perform “additional actions” (optional).
If a player does not pass then he takes the following actions:
1. Take a guest from the game board (optional).
2. Take a die and carry out the corresponding action (mandatory).
Perform “additional actions” (optional, can be before, between or after the above two actions).
If a player has an empty space in his café, he may move one of the 5 guests from the game board to his café, paying the cost printed on the game board.
Slide to the right all guests on the game board that were to the left of the taken guest.
Place a new guest from the draw pile onto the empty leftmost space.
If a player has an empty space in his café, he may move one of the 5 guests from the game board to his café, paying the cost printed on the game board.
Slide to the right all guests on the game board that were to the left of the taken guest.
Place a new guest from the draw pile on the resulting empty leftmost space.
Choose an action space with at least one die left. Place a die from the action space onto the
lowest visible number on your turn order tile. Carry out the action.
Choose an action space with at least one die left and carry out the action. The number of dice on the action space
determines how much you get from the action. Then remove a die from the action space and place it on the
lowest visible number on your turn order tile.
The actions in detail:
For each die on the “1” action space, you can take 1 strudel or 1 cake but not more cake than strudel.
For each die on the “1” action space, you can take 1 strudel or 1 cake. You cannot take more
cake than strudel, but otherwise you can take any combination of cake and strudel.
Example: There are 3 dice showing “1”. Taking the action, you can choose 3 strudel,
or 2 strudel and 1 cake.
For each die on the “2” action space, you can take 1 wine or 1 coffee but not more coffee than wine.
For each die on the “2” action space, you can take 1 wine or 1 coffee. You cannot
take more coffee than wine, but otherwise you can take any combination
of coffee and wine.
Example: There are 3 dice showing “2”. Taking the action, you can choose 3 wine,
or 2 wine and 1 coffee.
For each die on the “3” action space, you can prepare a room.
You must pay the cost according to the row of the room space.
For each die on the “3” action space, you can prepare a room. Take a room tile
of your choice from the supply and place it on your hotel board, according
to the following rules:
- Each room tile must be adjacent to an already placed tile.
- The front (“prepared” side) of the room tile has to be visible.
- You must pay the cost according to the row of the room space.
- The color of the room tile must match the color of the room space.
If you place a room tile on a space in the top right part of your hotel board,
you immediately receive the printed number of victory points.
If you unprepare the room (due to an emperor penalty), you do not lose these victory points.
If you later prepare the room again, you receive the victory points again.
For each die on the “4” action space, you can advance 1 space on the emperor
track or take 1 krone.
For each die on the “4” action space, you can advance 1 space on the emperor
track or take 1 krone. You can split the total between these two benefits.
Example: There are 2 dice showing “4”. You can either advance 2 spaces on
the emperor track, take 2 krone, or advance 1 space on
the emperor track and take 1 krone.
You can play exactly one staff card. For each die on the “5” action space, the cost
is reduced by 1, but not below zero.
You can play exactly one staff card. For each die on the “5” action space, the cost
is reduced by 1, but not below zero. Pay the remaining cost, if any.
Example: There are 4 dice showing “5”. You play a staff card costing 6, paying
2 krones. Alternatively, you could play any staff card costing up to 4 for free.
For the “6” action space, pay 1 krone and choose any of the five other die actions. Take that action
based on the number of dice showing “6”.
For the “6” action space, pay 1 krone and choose any of the five other die actions. Take that action
based on the number of dice showing “6”, not the number of dice on the chosen action.
Example: There are 4 dice showing “6”, but only 1 die showing “2”. You pay
1 krone, choose the “2” action, and take 2 wine and 2 coffee.
On your turn, you can also take the following additional actions:
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Once per turn, you can pay 1 krone to add 1 to the number of dice on the chosen action space.
On Yucata do this by selecting the “+1” symbol by the action space.
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You can pay 1 krone to serve up to 3 dishes and drinks from your kitchen to your guests.
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You can score the points of a politics card.
On Yucata this is done automatically at the end of your turn.
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You can use a “once per round” played staff card.
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You can move a guest whose order you have completed to a prepared room of an appropriate color. You immediately receive the
guest's victory points and reward and possibly a bonus for occupying all rooms in a group.
Except for the “add 1 to the number of dice action”, you can take the additional actions any number of times during your turn.
Additional actions can be taken before or after taking a guest and before or after taking a die action.
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Once per turn, you can pay 1 krone to add 1 to the number of dice on the chosen action space.
On Yucata do this by selecting the “+1” symbol by the action space.
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You can pay 1 krone to move up to 3 dishes and drinks from your kitchen to the orders on your guest
cards.
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You can score the points of a politics card you have fulfilled the condition of (see “Politics Cards”).
On Yucata this is done automatically at the end of your turn.
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You can use a staff card you played with a “once per round” effect.
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You can move a guest whose order you have completed to a free room. You immediately receive the
printed number of victory points and the reward that guest provides.
Red, blue and yellow guests can move only into an unoccupied room of the same color.
Green guests can move into any unoccupied room. Turn the
room to its “occupied” side and place the guest on the discard pile.
When you turn over the last room in a group, you receive a bonus (see “Occupancy Bonus”).
If you have no free room of matching color, you cannot take this action. Guests for which you have
no room stay in your café.
On Yucata when a guest is moved to a room, take benefits in the following order: the guest's reward,
staff card (Custodian, Groom, Male Floor Housekeeper, Masseuse, Stableman and Tour Guide)
benefits, and finally a possible occupancy bonus.
Except for the “add 1 to the number of dice action”, you can take the additional actions any number of times during your turn.
Additional actions can be taken before or after taking a guest and before or after taking a die action.
Whenever you receive dishes and drinks,
you can place them immediately on a guest’s order. Place any you do not want to
serve to guests into your kitchen.
After you finish your turn, the player with the lowest number visible on his turn order tile goes next.
Whenever you receive dishes and drinks, regardless of how you get them,
you can place them immediately on a guest’s order. Place any you do not want to
serve to guests into your kitchen.
After you finish your turn, the player with the lowest number visible on his turn order tile goes next.
Consequently, the player to the right of the start player takes two consecutive turns.
Example of a turn:
It is Doris’ turn. Since she has 3 guests already, she cannot attract a
new guest into her café. She chooses action 2 (there are 3 dice showing
“2”) and pays 1 krone to add an additional die to receive 2 wine and 2 coffee. She
places those on her Baroness, thus completing her order. She moves the Baroness to a prepared blue room,
turning that room to the “occupied” side. She receives receives
5 victory points and the depicted reward
(drawing 3 Staff cards and playing one of them) and places the
Baroness on the discard pile. She also receives an occupancy bonus of
2 victory points for occupying the last room in the group.
Instead of taking a turn, you can pass. When you pass, you must wait until every other player has either passed or
taken two turns.
When all players have passed or taken two turns, remove one remaining die,
roll the rest, and place them on the matching action
spaces. Then each player who passed takes a turn or passes again.
If any player passes a second time then when all players have passed a second time or taken two turns,
proceed as above for all players who passed a second time.
Play continues in this fashion until all players have taken two turns or there are no
dice left on any action space.
Instead of taking a turn, you can simply pass. This happens quite frequently when there are only a few dice left on
action spaces you do not want to use. When you pass, you must wait until every other player has either passed or
taken two turns (and, thus, covered both numbers on his turn order tile).
When all players have passed or taken two turns, the player with the lowest number still showing on his turn order tile takes the remaining
dice from all the action spaces, removes one, rolls the rest, and places them on the matching action
spaces. Then each player who passed takes a turn or passes again.
If any player passes a second time then when all players have passed a second time or taken two turns,
proceed as above for all players who passed a second time.
Play continues in this fashion until all players have taken two turns or there are no
dice left on any action space.
On Yucata when it is a player's turn but there are no dice left on any action space, the player takes a normal turn except that he does not take a die and cannot pass.
If a player passes the first of his two turns in a round, his second turn is passed also.
Example:
It is Andrea’s turn. She desperately
needs new rooms to move her guests into.
Unfortunately, all dice from action space 3 are
gone. So she passes to wait for the re-roll. After
every other player has taken 2 actions, she takes
the remaining dice, removes one, and rolls again. She is
lucky enough to roll “3” twice. She can now take that action
and prepare 2 rooms.
When all the rooms in a group are occupied, you receive a bonus based on the
size and color of the group: advancements on the emperor track for yellow
rooms, victory points for blue rooms, and krones for red rooms.
You get the bonus whenever the last unoccupied room in the group becomes occupied. If a room in the group later becomes
unoccupied (due to an emperor penalty) and then you occupy it again, you receive the bonus again.
When all the rooms in a group are occupied, you receive a bonus based on the
size and color of the group. According to the table on your
hotel board, you receive advancements on the emperor track for yellow
rooms, victory points for blue rooms, and krones for red rooms. The bigger the
group, the greater the bonus you receive.
You can trigger the occupancy bonus when receiving an emperor tile bonus or a reward
from a guest that lets you turn
a room tile as well as when you send a guest to a room. You get the bonus whenever
you occupy the last unoccupied room in the group. If a room in the group later becomes
unoccupied (due to an emperor penalty) and then you occupy it again, you receive the bonus again.
Example:
Benedict moves a noble to his last free blue room, thus occupying the last
room in a blue group. He immediately receives an occupancy bonus for that group.
Since the group has 2 rooms, he can advance 5 spaces on the victory point track.
When a player meets the requirement of a politics card during his turn,
he scores the highest remaining number of victory points on the card.
On Yucata a player is awarded victory points for politics cards automatically
at the end of his turn.
Claiming a politics award is an additional action. You can perform additional actions only during
your turn. You cannot claim a politics award during an emperor scoring.
Each politics card shows a requirement. As soon as you meet the requirement of a politics card
on your turn, you can place a wooden disk on the highest available space, receiving the printed
number of victory points. You can place only one wooden disk per politics card.
On Yucata a player is awarded the victory points for politics cards he met the requirements of automatically
at the end of his turn.
If you have no clue what to aim for in this game, you
should take a look at the Politics cards. They usually provide
some idea of what to play towards. If you have better plans,
though, you can ignore them altogether.
Claiming a politics award is an additional action. You can perform additional actions only during
your turn. Therefore, you cannot claim a politics award during an emperor scoring.
There are 12 politics cards, but only 3 are used in each game.
A detailed overview over the politics cards can be found in
the Appendix
At the end of the 3rd, 5th, and 7th rounds, there is an emperor scoring. After the 7th round
and its emperor scoring, there is a final scoring.
At the end of each round, turn your once-per-round staff cards face up again. Then pass your turn order tile to the next
player in clockwise order.
At the end of the 3rd, 5th, and 7th rounds, there is an emperor scoring (see “Emperor Scoring”). After the 7th round
and its emperor scoring, there is a final scoring.
At the end of each round, turn your once-per-round staff cards face up again. Then pass your turn order tile to the next
player in clockwise order. The new start player takes all the dice and moves the round marker one space forward.
Each player receives the number of victory points printed below his position on the emperor track.
Then each player must move his wooden disk 3, 5 or 7 spaces back on the track during the first, second or third
emperor scoring, respectively. If a player's wooden disk ends up in the yellow
area ("3" and above), he receives the bonus on the emperor tile. If his wooden disk ends up on “0”,
he suffers the penalty of the emperor tile.
Each player receives the number of victory points printed below his position on the emperor track.
Then each player must move his wooden disk a number of spaces back on the track: 3 spaces after the first,
5 spaces after the second, and 7 spaces after the third emperor scoring. If a player's wooden disk ends up in the yellow
area (space “3” and above), he receives the bonus on the emperor tile. If his wooden disk ends up on “0”,
he suffers the penalty of the emperor tile. If his
wooden disk ends up on “1” or “2”, he neither gets
a bonus nor suffers a penalty.
On Yucata the turn order during an emperor scoring is the same as the turn order in the round just completed.
The penalty part of some emperor tiles shows 2 options. If one of
them is not possible, you must choose the other.
A player can have a negative number of victory points.
There are 12 emperor tiles, but only 3 are used in each game. The penalty part of some tiles shows 2 options. If one of
them is not possible, you must choose the other.
A player can have a negative number of victory points due to a penalty.
After the last emperor scoring there is a final scoring:
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You receive victory points for your staff cards that provide them.
-
You receive 1, 2, 3 and 4 victory points for your occupied rooms in the first, second, third and fourth row, respectively.
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You receive 1 victory point for each krone and leftover dish and drink in your kitchen.
- You lose 5 victory points for each guest in your café.
The player with the most victory points wins. In case of a tie, the player who has more dishes, drinks, and krones
left wins.
After the emperor scoring after the 7th round there is a final scoring:
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You receive victory points for your staff cards that provide them.
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You receive victory points for your occupied rooms: 1 victory point for each room in the first row of your
hotel board, 2 victory points each in the second row, 3 victory points each in the third row, and 4 victory
points each in the top row.
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You receive 1 victory point for each krone and leftover dish and drink in your kitchen.
- You lose 5 victory points for each guest in your café.
The player with the most victory points wins. In case of a tie, the player who has more dishes, drinks, and krones
left wins.
Introductory Variant
To give players equal sets of staff cards, sort
the staff cards and give each player a set. The start player receives set A,
the next player set B, and so on.
Then shuffle the remaining staff cards to form the draw pile.
In order to familiarize yourselves with the game, we recommend that players
start the game with equal sets of staff cards. Before your first play, sort
the staff cards and give each player a set. The start player receives set A,
the next player set B, and so on.
Then shuffle the remaining staff cards to form the draw pile.
Variant for Experienced Players
At the start of the game deal 6 staff cards to each player.
Players keep 1 card and pass the rest
to the player on their left. They keep 1 of the passed cards and pass the rest
to the player on their left. Repeat until players have kept 6 staff cards.
At the start of the game, each player receives 6 staff cards, chooses 1 and takes it into his hand, and passes the rest
to the player on his left. Each player then chooses and keeps 1 of the 5 cards passed to him and passes the rest
to the player on his left. Repeat this process until players have
chosen and taken 6 staff cards into their hands.
Use the rules from the original edition of the game instead of the rules from the 2021 edition.
The changes implemented from the 2021 edition are:
-
E. Gizia awards one die action rather than a complete extra turn.
- No 12-point maximum for the Operator.
- Playing the Kitchen Hand costs 5 krone.
- Emperor C2 penalty: Remove one occupied room from each of the two highest floors that contain at least one occupied room.
-
Emperor A1, A3, A4, B2, B3, B4 and C4 penalites: The player cannot choose the "lose points" alternate if he is
able to suffer the other alternate.
Use the rules from the original edition of the game instead of the rules from the 2021 edition.
The changes implemented on Yucata from the 2021 edition are:
-
E. Gizia lets the player carry out the action of an action space containing at least one die
instead of taking a complete extra turn.
- The 12-point maximum was removed from the Operator.
- Playing the Kitchen Hand costs 5 krone instead of 3.
-
Emperor C2 penalty: Instead of removing one of the highest occupied rooms and a room in the same column,
remove one occupied room from each of the two highest floors that contain at least one occupied room.
-
Emperor A1, A3, A4, B2, B3, B4 and C4 penalites: instead of the player being allowed to choose between the
"lose points" and the alternate penalty, the player must suffer the alternate penalty if he is able to.
Exclude the Kitchen Hand staff card from the game.
Exclude the Kitchen Hand staff card, which some players deem overpowered, from the game.
If no player takes a guest during a round then discard the two free guests at the end of the round.
If no player takes a guest during a round then discard the two free guests at the end of the round.
If the round is followed by an emperor scoring, discard the guests before the emperor scoring.
Include the three politics cards designed by herlius.
Include the three politics cards designed by Yucata player herlius.
Include the nine staff cards designed by Dale Rowe-Smith.
Include the nine staff cards designed by Dale Rowe-Smith.
Have 20 krones anytime during your turn.
Occupy all rooms in at least 2 rows of your hotel.
Occupy at least 3 rooms of each color.
Be on space 10 of the emperor track or higher.
Occupy all rooms in at least 2 columns of your hotel.
Occupy at least 4 red and 3 yellow rooms.
Play at least 6 staff cards.
Occupy all rooms in at least 6 groups of your hotel.
Occupy at least 4 yellow and 3 blue rooms.
Have at least 12 prepared or occupied rooms.
Occupy all rooms of one color.
Occupy at least 4 blue and 3 red rooms.
Have earned 20 VPs from your guests. These are the VPs on the guest cards. (herlius variant)
Occupy all rooms in at least 1 row and 1 column of your hotel. (herlius variant)
Occupy at least 4 rooms of one color and 4 rooms of another color. (herlius variant)
BONUS: Receive 3 krones.
PENALTY: Lose either 3 krones or 5 points.
BONUS: Receive any 2 dishes and/or drinks.
PENALTY: Return all dishes and drinks from your kitchen to the supply.
BONUS: Draw 3 staff cards. You can choose one and play it for 3 fewer krones. Discard the other two cards.
PENALTY: Either discard 2 staff cards from your hand or lose 5 points.
BONUS: Prepare a room of your choice for free following the other room preparation rules.
PENALTY: Remove a prepared but unoccupied room from the highest possible row or lose 5 points.
BONUS: Receive 1 strudel, 1 cake, 1 wine and 1 coffee.
PENALTY: Return all dishes and drinks from your kitchen and guests to the supply.
BONUS: Receive 5 krones.
PENALTY: Lose either 5 krones or 7 points.
BONUS: Draw 3 staff cards. You can choose one and play it for free. Discard the other two cards.
PENALTY: Either discard 3 staff cards from your hand or lose 7 points.
BONUS: Prepare a room of your choice in the first or second row for free following the other room preparation rules. Immediately change the room from prepared to occupied.
PENALTY: Either remove 2 prepared but unoccupied rooms from the highest possible row(s) or lose 7 points.
BONUS: Receive 8 points.
PENALTY: Lose 8 points.
BONUS: Prepare a room of your choice for free following the other room preparation rules. Immediately change the room from prepared to occupied.
PENALTY: Remove an occupied room from the highest possible floor of your hotel and, if possible, a second occupied
room from the next highest possible floor. For the Original Rules variant the two rooms must be in the same column.
BONUS: Receive 2 points per staff card you have played.
PENALTY: Lose 2 points per staff card you have played.
BONUS: Play a staff card from your hand for free.
PENALTY: Discard one of the game end staff cards you have played or lose 10 points.
For the tiles that have an alternate penalty of losing points, that alternate is applied only if you
cannot fully perform the first alternate penalty. For the Original Rules variant you can choose either alternate.
You have a question for the Staff? I am gladly at your service. I would
like to explain each and every Staff member in detail: I will also tell you
when each Staff member activates and how much you have to pay for their
services.
Some activate only once, namely when you hire them, i.e. when you play the
Staff card.
Others activate once per round. You decide when that is, but once they
have done their jobs, they take a nap for the rest of the round (meaning you
should turn them face down). You can use them again next round.
There are also quite busy Staff who work permanently. Their effects last
for the rest of the game.
Finally, there are Staff that only come into effect at the end of the game
providing Victory Points.
Assistant Manager
At game end score 2 VP per staff card you played, including the Assistant Manager himself.
Baker
When satisfying guests' orders, cake and coffee are interchangeable. (Rowe-Smith variant)
Barista
One time receive 4 coffee.
Barkeeper
Once per round receive 1 wine.
Booking Manager
At game end score 3 VP per occupied red room.
Bootblack
Each time you take a “4” die, advance 1 space on both the emperor track and your money track for each die instead of choosing one of the two options.
Breakfast Server
Once per round receive 1 strudel.
Butler
You can prepare blue rooms for free.
Chambermaid
At game end score 1 VP per occupied room.
Chauffeur
You can prepare red rooms for free.
Checker
Each time you take a “5” die, your discount is increased by 2 krones.
Chef
One time receive 1 strudel, 1 cake, 1 wine, and 1 coffee.
Chief Waiter
You can move dishes and drinks from your kitchen to your guests for free.
Cocktail Waitress
When satisfying guests' orders, you may serve two wine in place of any other dish or drink. (Rowe-Smith variant)
Concierge
At game end score 3 VP per occupied blue room.
Confectioner
One time receive 4 cakes.
Conference Manager
You can pay 1 krone to not suffer the penalty for being on “0” on the emperor track.
Custodian
Receive 1 krone each time you move a guest to a room.
Decorator
You can prepare a room each time you take a “1” or “2” die.
Delivery Boy
You can take guests from the game board for free.
Detective
Advance 2 spaces on the emperor track each time you take a “5” die.
Draughtsman
You may prepare rooms which are not adjacent to previously prepared or occupied rooms. (Rowe-Smith variant)
Events Coordinator
When gaining a group bonus, you may choose any of the three bonus types. (Rowe-Smith variant)
Executive Housekeeper
Score 2 VP each time you take a “3” or “4” die.
Female Floor Housekeeper
At game end score 5 VP for each fully occupied floor.
Financier
Each time you gain one or more krones, gain one more. (Rowe-Smith variant)
Florist
You can prepare yellow rooms for free.
Gardener
Score 5 VP each time you receive an emperor bonus.
Groom
Receive 2 krones each time you move a red guest to a room.
Hotel Manager
At game end score 4 VP for each set of 3 occupied rooms of different colors.
Interior Architect
Score 5 VP each time you take a “3” die.
Kitchen Hand
You can take a “6” die and take the action based on the number of dice plus one for free.
You may pay 1 krone to increase the number of dice by another one.
(Costs 3 rather than 5 for Original Rules variant.)
Larder Cook
One time receive 4 strudels.
Laundress
Score 4 VP each time you take a “4” die.
Liftboy
At game end score 5 VP for each fully occupied column.
Maitre D'
You may sit one extra guest in your cafe,
and you do not lose five points for each guest in your cafe at the end of the game. (Rowe-Smith variant)
Male Floor Housekeeper
Score 4 VP each time you move a guest whose order consists of 4 dishes and drinks to a room.
Marketing Director
At game end score 5 VP for each politics card on which you placed a disk.
Masseuse
Receive 1 krone each time you move a yellow guest to a room.
Night Concierge
At game end score 3 VP per the lower of coffee and strudel remaining in your kitchen. (Rowe-Smith variant)
Operator
At game end score twice the number of VP as the emperor track space your disk is on.
(Maximum of 12 VP for the Original Rules variant.)
Page-boy
One time change 2 prepared rooms to occupied.
Pool Attendant
One time advance 3 spaces on the emperor track.
Porter
One time complete a guest's order by taking dishes and drinks from the supply.
Reception Clerk
At game end score 3 VP per occupied yellow room.
Receptionist
At game end score 1 VP per prepared or occupied room.
Restaurant Manager
Each time you take a “1” or “2” die, you receive an additional dish or drink, respectively.
As usual, you cannot take more cake than strudel or more coffee than wine.
Room Service
At game end score 2 VP for each fully occupied group of rooms.
Secretary
At game end you can use another player's game end staff card.
Sommelier
One time receive 4 wine.
Sous-Chef
Once per round receive 1 coffee.
Stableman
Advance 1 space on the emperor track each time you move a blue guest to a room.
Staff Manager
Each time you take a “3” die, you can play a staff card for its full cost after preparing rooms for the “3” die action.
Tour Guide
Score an additional 2 VP each time you move a green guest to a room.
Waitress
Once per round receive 1 cake.
Waste Manager
The first time a player passes during a round, gain one krone. (Rowe-Smith variant)
Wedding Planner
At game end score 3 VP per the lower of cake and wine remaining in your kitchen. (Rowe-Smith variant)
If you cannot do so: tough luck!
Sculptor: You can prepare a room in the first or second row of your Hotel board at no cost.
What a greedy odd fellow. At least he is worth an easy 3 VP.
Knight Of The Empire: The only guest with no reward.
E. Gizia: Carry out the action of an action space containing at least one die.
For the Original Rules variant you receive another turn without taking a die.
Advance the specified number of spaces on the emperor track.
Take the specified number of cubes of the depicted color.
Take a dish or drink of your choice. Place it on a guest's order or in your kitchen.
Score the specified number of victory points.
Prepare a room of your choice subject to the placement rules. Pay the full cost.
Prepare a room of your choice subject to the placement rules. Pay the cost minus 1 krone.
Prepare a room of your choice subject to the placement rules for free.
Prepare a room in the first or second row for free.
Receive the specified number of krones.
Play a staff card for free.
Play a staff card for the cost printed on the card minus the specified discount.
Draw the specified number of staff cards.
Draw 3 staff cards and play one immediately for 3 krones fewer than printed on the card.
Return the other 2 cards to the bottom of the draw pile.
Draw 3 staff cards and play one immediately for free.
Return the other 2 cards to the bottom of the draw pile.
Flip the room tile of a prepared room to mark it as occupied.
Take a face up guest card from the board and place it in an empty space in your café for free.
Carry out the action of an action space containing at least one die.
For the Original Rules variant take an extra turn without removing the die you choose.
There is room on the display to show six hand staff cards and six played staff cards. If a player has more then a horizontal scroll bar will appear below the tables with which you can scroll the player's display.
Also, because some devices do not show scrollbars, small solid triangles appear along the left and right edges of the right side.
If you are using such a device, you must first make sure you can see the entire board in the vertical direction and then use your finger to scroll the right side horizontally.
When a player can draw 3 staff cards, play one of them and discard the others (Baroness, Duke and two Emperor tiles),
the 3 cards are shown in the top row of his hand. If the player can play a card
for a 3 krone discount rather than for free and has too few krones to play the card
then the card is not shown in his hand but its name is shown in his game log.
For the Original Rules variant, when a player moves the guest E Gizia to a room, his extra turn starts immediately if
he has already taken a die action for his normal turn. If he has not then his extra turn
starts after he takes a die action for his normal turn.
A player's projected game end score includes current points, points that will be
scored at game end, and points that will be scored for a player's emperor
track position during future emperor scorings. It does not include points due
to future emperor tile bonuses or penalties.
A player can never have more than 20 krone.
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