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2-4 players, 70-100 minutes, 12 years and older |
Author | Stefan Feld |
Illustrator | Dennis Lohausen |
Published by | Hall Games Pegasus |
Online since | 2019-02-01 |
Developed by | (Stonecrusher) |
Boardgamegeek | 193558 |
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here! |
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If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
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The Oracle of Delphi
For once, Zeus, Greek god of thunder and sky, is in high spirits. He wishes to offer a generous gift to a worthy mortal and invite
him to his realm, Olympus.
To determine a sufficient candidate, Zeus will host a competition. He has issued 12 legendary tasks: to raise graceful statues, to
erect awe-inspiring shrines, to make generous offerings, and to slay the most fearsome monsters. The first participant to master
all the assignments will win the favor of the father of the gods himself.
Indubitably, you will not pass up this golden opportunity and so you clear your ship and rally your crew to follow the trails of
legendary Odysseus through the dangerous waters of the Aegean. But how will you find the righteous path onward? There is but
one who can help you: Visit the mysterious Oracle of Delphi and let her answers guide your way.
Game Components
To win the game, you have to complete all 12 tasks given by Zeus as quickly as possible
The first player to return to Zeus after completing all tasks wins the game.
To win the game, you have to complete all 12 tasks given by Zeus as quickly as possible: build 3 Shrines, collect 3 Offerings and
deliver them to their corresponding Temples, raise 3 Statues, and defeat 3 Monsters. The tasks are spread across the islands of
the game board; some are even hidden, and will first need to be discovered.
In order to travel and to perform your tasks, you hold 3 Oracle Dice each, which you use for actions on every turn.
The first player to return to Zeus after completing all tasks wins the game.
Below you can see a complete game setup for 3 players (only one player board shown). We have divided the setup into 3 parts:
Variable game board
General supply
Individual play area
Setup: variable game board
1
Create a playing area of water and island spaces out of the 12 Board Tiles, so that all water spaces form
a single
connected water area
. Leaving "holes" in between tiles is allowed. These holes are called shallows and cannot be
crossed with Ships during the game.
Note: The front and back of the tiles are functionally identical. Use whichever side you prefer.
2 Place the 6 City Tiles approximately equidistantly around the game board.
All water spaces still have to be connected.
3
The central space of the tile showing 6 water spaces
marks both the start and destination. Place Zeus on
this space. You may only visit this space at the start
and the end of the game. Throughout the game,
treat it as a shallow.
4 Take as many Offering cubes of each color as players participating in the game.
Distribute the Offerings evenly among the 6 respective island spaces, called
Offering Islands, so that no color occurs twice on any island.
5 Place the 6 Temples on the 6 Temple Islands.
6
Take as many Monsters of each color as players
participating in the game. Place any 2 different Monsters
on the 3 marked Monster Islands. Distribute the remaining
Monsters evenly among the remaining 6 Monster
Islands, so that no color occurs twice on any island.
7 Place the 3 Statues of each color on the respective City Tiles.
8 Shuffle the Island Tiles face down, i.e. with the cloud side up, and place
them face down on the island spaces with colored borders.
Setup: Supply
Place the following game material next to the game board:
1 Shuffle the Oracle Cards and place them face down as a draw pile.
Leave some space for a face up discard pile.
2 Shuffle the Injury Cards and place them face down as a draw pile.
Leave some space for a face up discard pile.
3 Lay out the Companion Cards as a face up stack. Their order is
irrelevant, as the cards will be specifically selected during the game.
4 Shuffle the Equipment Cards and display 6 of them. Place the remaining
cards next to the display as a face down draw pile. Leave some
space for a face up discard pile.
5 Lay out the Favor Tokens.
Setup: Individual play area
Take the individual game pieces in a color of your choice: 1 Ship, 1 Shield, 12 Zeus Tiles, and 1 Player Board.
Also take 1 of each God (6 in total), 3 Shrines, 3 Oracle Dice and 1 Action Overview.
1 Place the Player Board in
front of you. Leave some
space to the left and right
for placing cards throughout
the game.
2 Randomly determine a starting player. He receives 3 Favor Tokens.
In clockwise order, each player receives 1 more Favor Token than the preceding player.
3 Choose 1 of the following variants
to distribute the Ship Tiles:
-
Randomly: Take 1 randomly
selected Ship Tile each. Place
it on your Player Board.
-
Selected: Randomly select
1 more Ship Tile than players
participating in the game and
place them face up on the
table. Starting with the last player of the round and in counterclockwise direction, choose 1 Ship Tile and
place it on your Player Board.
Put the remaining, unused tiles back in the box. They are no longer required for this game.
4 The last player of the round takes the Titan’s Die and places it in the center of his oracle.
5 Roll your 3 Oracle Dice and place them on the corresponding symbols on your oracle.
Note: This is called "Consulting the Oracle". You can place more than 1 die on each symbol.
6 Place the Shrines on the corresponding spaces.
7 Draw 1 Injury Card each, and place it face up next to the lower left of your Player Board.
8 Place your 6 Gods on the lowest row of the God Track. Advance the God in the color of the Injury Card you have
just drawn to the row showing the number of players participating in the game.
9 Place your Shield on the first space ("0") of the Shield Track.
10 Place your Ship next to Zeus, on the starting space.
11 Sort your Zeus Tiles. 4 Zeus Tiles show colored Offerings on one
side and colored Monsters on the other side. Have any player
randomly select 2 of these tiles and place them with the Offerings
side facing up. Adjust the tiles of each other player accordingly,
so everyone has identical starting conditions with equal colors.
To keep track of the Zeus Tiles, sort them in groups of three at the
top of your Player Boards as shown: Shrines, Statues, Offerings, and
Monsters.
12 Place your Action Overview next to your Player Boards.
The Oracle of Delphi is played in rounds, with each player taking 1 turn in clockwise order.
A turn consists of up to 3 phases that must be performed in the following order.
All actions are performed in phase 2.
1 Check your Injury Cards.
3 outcomes are possible:
-
3 equally colored Injury Cards or 6 Injury Cards in total:
Recover, discarding 3 Injury Cards of your choice and ending
your turn without Consulting the Oracle.
-
0 Injury Cards:
Take 2 Favor Tokens or advance 1 God by 1 step.
-
Otherwise: Nothing happens.
2 Perform actions in any order:
-
Use your 3 Oracle Dice
to perform actions.
-
You may use
1 Oracle
Card
per turn to perform
an action.
-
You may use the Special Action
of Gods which are on the topmost
row of the God Track.
3 End your turn by Consulting the Oracle. Announce the resulting colors:
All other players may advance 1 of color-matching Gods by 1 step.
Titan
Last player of the round rolls the Titan’s Die together with his Oracle Dice to determine the Titan’s strength.
Then, the Titan attacks all players simultaneously:
- If the Titan’s strength is 6, each player draws 2 Injury Cards.
- Otherwise, compare your Shield’s strength to the Titan’s strength: If your strength is lower, draw 1 Injury Card.
In the following section, we give a synopsis of the course of play. Don’t worry, the details concerning game materials and actions
will be explained later.
The Oracle of Delphi is played in rounds, with each player taking 1 turn in clockwise order.
A turn consists of up to 3 phases that must be performed in the following order. The 1st and 3rd phases are usually very short.
All actions are performed in phase 2.
Example: You have 6 Injury
Cards at the beginning of
your turn. Discard any 3 of
them, then end your turn.
1 Check your Injury Cards.
3 outcomes are possible:
-
You have 3 equally colored Injury Cards or 6 Injury Cards in total:
Use your turn to Recover, discarding 3 Injury Cards of your choice and ending
your turn without Consulting the Oracle.
-
You have 0 Injury Cards:
Take 2 Favor Tokens or advance 1 God by 1 step.
-
Otherwise:
Nothing happens.
Note: This is the most common case.
Example: You have
already used 2 Oracle
Dice and 1 Green Oracle
Card for actions. You still
have to use your black
Oracle Die. The blue Oracle
Card can no longer
be used this turn.
2 Perform actions.
Perform your actions in any order:
-
Use your 3 Oracle Dice
to perform actions.
Put used Oracle Dice in
the center of your oracle.
-
You may use
1 Oracle
Card
per turn to perform
an action. To indicate that
you have used this option,
place the Oracle Card next
to the upper left of your
Player Board, horizontally.
Discard the Oracle Card at the end
of your turn.
Example: This turn,
you may use the Special
Action of the blue God,
Poseidon, in addition
to your Oracle Dice and
Oracle Card.
-
You may use the Special Action
of Gods which are on the topmost
row of the God Track.
3 End your turn by Consulting the Oracle. Announce the resulting colors:
All other players check if at least 1 of their Gods which is not on the lowest row of the God Track matches 1 of these colors.
They may advance 1 of these Gods by 1 step.
Important: YOU may not advance any Gods, only the other players may do so!
Note: After Consulting the Oracle, you know which colors are available to you next turn.
Use the other player’s turns to plan ahead. This saves a lot of time!
Titan
The last player of the round rolls the Titan’s Die together with his Oracle Dice to determine the Titan’s strength.
Then, the Titan attacks all players simultaneously:
- If the Titan’s strength is 6, each player draws 2 Injury Cards.
- Otherwise, compare your Shield’s strength to the Titan’s strength: If your strength is lower, draw 1 Injury Card.
Note: The last player rolls the Titan’s Die even if he does not roll his Oracle Dice because he recovers.
The next section describes all Game Components in detail,
in order to facilitate the explanation of the actions.
This section can also be used to answer specific questions related to a certain component.
In the next section, we describe all Game Components in detail, in order to facilitate the explanation of the
actions.
This section can also be used to answer specific questions related to a certain component. To this end, we have included
cross-references to other sections, which are not required when reading the section for the first time.
The explanation of the Game Components follows along the Player Boards, as the components are stored on and around it.
The image shows a Player Board during the blue player’s turn:
The Zeus Tiles represent the 12 tasks required to finish and win the game. The upper half of the tile shows the task, the
lower half shows the reward for achieving the task.
There are 4 different types of tasks and you have to complete 3 of each:
Shrine: Build 3 Shrines on the
Island Tiles of your player color (blue, in the example on the left; the greek
letter is irrelevant in this case). The respective Island Tiles are initially face down and have to be
explored during the game.
Reward: Advance any 1 God by 1 Step.
Statue: Raise 3 Statues in different colors.
Load Statues from City Tiles on your Ship and deliver them to Statue Islands with building sites of the
respective color.
Reward: Take a Companion Card of your choice that matches the color of the raised
Statue.
Offering: Load 1 Offering of each
depicted color on your Ship and deliver it to a Temple of the respective color.
Reward: Take 3 Favor Tokens.
Monster: Defeat 1 Monster of each depicted color.
Reward: Take 1 Equipment Card from the display.
Important: White component icons, as seen on the Zeus Tiles "Statue", "Offering", and "Monster", indicate
"a color of your choice". No color can be chosen twice for a certain task.
A reward is only given when a Zeus Tile is returned to the box. You may not fight Monsters or load Statues or Offerings
that you do not need to complete a task.
The Zeus Tiles represent the 12 tasks required to finish and win the game. The upper half of the tile shows the task, the
lower half shows the reward for achieving the task. Return completed tasks to the box, so it is always apparent who still
has to complete which and how many tasks.
There are 4 different types of tasks and you have to complete 3 of each:
Shrine: Build 3 Shrines on the
Island Tiles of your player color (blue, in the example on the left; the greek
letter is irrelevant in this case). The respective Island Tiles are initially face down and have to be
explored during the game.
Reward: Advance any 1 God by 1 Step.
Statue: Raise 3 Statues in different colors.
Load Statues from City Tiles on your Ship and deliver them to Statue Islands with building sites of the
respective color.
Reward: Take a Companion Card of your choice from the General Supply that matches the color of the raised
Statue.
Offering: Load 1 Offering of each
depicted color on your Ship and deliver it to a Temple of the respective color.
Reward: Take 3 Favor Tokens.
Monster: Defeat 1 Monster of each depicted color.
Reward: Take 1 Equipment Card from the display.
Important: White component icons, as seen on the Zeus Tiles "Statue", "Offering", and "Monster", indicate
"a color of your choice". No color can be chosen twice for a certain task.
A reward is only given when a Zeus Tile is returned to the box. You may not fight Monsters or load Statues or Offerings
that you do not need to complete a task.
The most prominent part of your Player Board is the circular oracle.
Rolling the dice represents consulting the oracle. The results
represent her divinations.
-
After Consulting the Oracle, place the Oracle Dice on the
corresponding symbols on your oracle. Use these dice for actions
on your next turn.
-
Before using a die for an action, you may "recolor" it, i.e. moving it
by 1 or more steps (symbols) along the oracle in a clockwise direction,
paying 1 Favor Token per step.
Example:
To recolor a green die
to a black die, pay
2 Favor Tokens.
The most prominent part of your Player Board is the circular oracle.
Note: Pythia, the priestess at the Oracle of Delphi is shown in the center
of the oracle. Rolling the dice represents consulting the oracle. The results
represent her divinations.
-
After Consulting the Oracle, place the Oracle Dice on the
corresponding symbols on your oracle. Use these dice for actions
on your next turn.
-
Before using a die for an action, you may "recolor" it, i.e. moving it
by 1 or more steps (symbols) along the oracle in a clockwise direction,
paying 1 Favor Token per step.
-
After using a die for an action, move it to Pythia. You cannot use it
again this turn.
Your Ship Tiles represent the individual properties of your Ship. The lower half of the tile shows your Ship’s storage capacity.
Your Ship Tiles represent the individual properties of your Ship. The lower half of the tile shows your Ship’s storage capacity,
i.e. the maximum number of Offerings and/or Statues you can transport at any given time, usually 2.
The following list shows the function of all Ship Tiles in detail:
At the start of the game, move
your Shield 2 steps to the right.
Advance all your Gods on the God
Track to the row showing the number
of players participating in the
game. After using a Special Action of
a God, return it to that row instead
of the lowest row.
Your Ship’s range is increased by 2.
Whenever you take 1 or more Favor
Tokens, take 1 more.
This also applies to the starting
Favor Tokens.
Return a Zeus Tile of your choice
to the box. You do not receive its
reward. You require 11 completed
tasks to win the game instead of 12.
Your cost for "recoloring"
Oracle Dice is reduced by 1.
At the start of the game, take
1 Equipment Card from the display
and draw 1 Oracle Card.
You can also "recolor" Oracle Dice
in counterclockwise direction. Additionally,
your storage capacity
is increased by 2.
Shield strength: Number above it. Used as a defense against the Titan’s attack
and when Fighting a Monster.
Strengthen your Shield by certain Companion Cards, exploring
Island Tiles, or a certain Equipment Card.
The number next to your Shield indicates its current strength. The Shield is used as a defense against the Titan’s attack
and when Fighting a Monster.
You can strengthen your Shield by collecting certain Companion Cards,
i.e. the Heroes, by exploring Island Tiles,
and by a certain Equipment Card.
Draw one when the Titan’s strength exceeds your Shield’s strength
and when you roll "0" while Fighting a Monster.
Get rid of them by discarding them as an action, by using the
Special Action of Aphrodite, and by the ability of the Heroes.
Too many Injury Cards at the beginning of your turn: Recover.
You draw Injury Cards when the Titan’s strength exceeds your Shield’s strength during its attack and when you roll
"0" while Fighting a Monster.
You can get rid of Injury Cards by discarding them as an action, by using the
Special Action of the red Goddess, Aphrodite, and by the ability of certain
Companion Cards, the Heroes.
If you have too many Injury Cards at the beginning of your turn, you will have to Recover.
Oracle Cards can be used like Oracle Dice, but are limited to 1 per turn. You may also recolor them.
Oracle Cards can be used like Oracle Dice, but are limited to 1 per turn. You may also recolor them.
Indicate its use by horizontally placing the Oracle Card next to the upper left of your Player Board. Discard it at the
end of your turn.
Shrines have to be built on the Island Tiles of your player color.
The Greek letters indicate the reward for uncovering an Island Tile of another player’s color.
Shrines have to be built on the Island Tiles of your player color depicted on the corresponding Zeus Tiles.
The Greek letters on your Player Board indicate the reward awarded for uncovering an Island Tile of another player’s color
with the respective letter.
The Favor Tokens can be used …
- … to "recolor" Oracle Dice
- … to increase the range of your Ship
- … to Fight a Monster
The Favor Tokens can be used …
- … to "recolor" Oracle Dice before using them (1 Favor Token per step on the oracle).
- … to increase the range of your Ship (1 Favor Token per space, see Action "Move your Ship").
- … to Fight a Monster (1 Favor Token per additional round, see Action "Fighting a Monster")
Place defeated Monsters on your Player Board.
Place defeated Monsters on your Player Board.
Advancing a God during your turn
Symbol shown on the left indicates God advancement, number of arrows indicates the amount of steps.
Steps may be distributed among 1 or more Gods.
Advancing during another player’s turn
Whenever another player rolls the color of at least 1 of your Gods
that is not
on the lowest row
when Consulting the Oracle, you may advance 1 of them
by 1 step.
Special Actions of the Gods
During your turn, Gods on the topmost row of the
God Track may use their Special Actions.
Return the God back to the lowest row of the God Track afterwards.
Advancing a God during your turn
Whenever you encounter the symbol shown on the left, you may advance a God.
The number of arrows indicates the amount of steps, i.e. rows. When you receive more than 1 step, you may distribute
them among 1 or more Gods.
When advancing a God from the lowest row, place it on the row showing the
number of players participating in the game. Otherwise advance it by 1 row.
Example:
You can either advance the red God or the green God.
Advancing a God during another player’s turn
Whenever another player rolls the color of at least 1 of your Gods
that is not
on the lowest row
when Consulting the Oracle, you may advance 1 of them
by 1 step.
Special Actions of the Gods
During your turn, if 1 or more of your Gods are on the topmost row of the
God Track, you may use their Special Actions. After using the Special Action,
return the God back to the lowest row of the God Track.
Note: You never need an Oracle Die for the Special Action of the Gods!
Poseidon: Place your Ship on a water space of your choice.
Apollon: Draw 1 Oracle Card.
This turn, you may use your Oracle Dice
and Oracle Card as if they were any
color.
Artemis: Uncover a face down Island Tile.
Take the corresponding reward.
Aphrodite: Discard all your Injury Cards.
Ares: If your Ship is adjacent to a Monster: Defeat the
Monster without rolling the Battle Die. Take the
reward of your corresponding Zeus Tile and discard the Zeus Tile.
Hermes: If your Ship is adjacent to a
City Tile: Take a Statue from any
City Tile and store it in your Ship.
Instead of performing their Special Action, you may return the God back to the lowest row of the God Track and draw
1 Oracle Card.
Reward for Raising Statues.
Heroes:
- On acquiring: increase Shield by 2.
- Permanent: discard any Injury Cards of the Hero’s color.
Demigods:
- On Acquiring: draw 1 Oracle Card.
- Permanent: use any Oracle Die in the Demigod’s color as any color.
Creatures:
-
When Moving your Ship with an Oracle Die of the Creature’s color, your Ship’s
range is increased by 3. Movement may end on any color.
You receive Companion Cards as a reward for Raising Statues.
There are 3 different Companion Cards in each color, each with
an individual, permanent ability:
Heroes:
- When acquiring a Hero, increase your Shield’s strength by 2.
- From now on, you may discard any Injury Cards of the Hero’s color.
Demigods:
- When acquiring a Demigod, draw 1 Oracle Card.
- You may use any Oracle Die in the Demigod’s color as if it was a color of your choice.
Creatures:
-
When Moving your Ship with an Oracle Die of the Creature’s color, your Ship’s
range is increased by 3. You may end your movement on a water space of any color.
You receive Equipment Cards as a reward for defeating a Monster.
Equipment Cards grant permanent or one-time actions or abilities. Some of them override basic rules.
One-time actions show a flash symbol and are carried out immediately.
You receive Equipment Cards as a reward for defeating a Monster.
Equipment Cards grant permanent or one-time actions or abilities. Some of them override basic rules.
One-time actions show the flash symbol shown to the right and are carried out immediately after receiving
the Equipment Card.
Immediately after taking an Equipment Card, refill the display to 6 cards from the draw pile.
One-time: Take 1 of the
depicted Statues from the
corresponding City Tile
and store it in your Ship.
One-time: Take 1 of the
depicted Statues from the
corresponding City Tile
and store it in your Ship.
One-time: Take 1 of the
depicted Offerings from
any Island Tile and store it
in your Ship.
One-time: Take 1 of the
depicted Offerings from
any Island Tile and store it
in your Ship.
One-time: Advance 1 of the depicted Gods to
the topmost row of the God Track.
One-time: Take 3 Favor
Tokens, draw 1 Oracle
Card, and advance 1 or
2 Gods by a total of
2 steps combined.
One-time: Look at 2 face down Island Tiles
and put 1 back. Uncover the other and take
the corresponding reward. If there are less than
2 face down Island Tiles, this card cannot
be used.
When you Consult the Oracle and at least 1
of the dice shows the depicted color, take
2 Favor Tokens.
When you Consult the Oracle and at least 1
of the dice shows the depicted color, take
2 Favor Tokens.
When you Consult the Oracle and at least 1
of the dice shows the depicted color, take
2 Favor Tokens.
Whenever you receive a reward for Making an
Offering, Raising a Statue or Fighting a
Monster, advance 1 God by 1 step.
You may Fight a Monster, Explore an Island
and Build a Shrine from a distance of 1 water
space from the respective Island Tiles.
You may Load a Statue
and Raise a Statue from a
distance of 1 water space
from the respective City
Tile or Island Tile.
You may Load an Offering
and Make an Offering from
a distance of 1 water space
from the respective Island
Tile.
Your Ship may cross shallows.
A shallow does not
count as a space!
Your Ship’s range is increased by 1.
Your storage capacity is
increased by 1.
One-time: Increase your
Shield’s strength by 1.
When checking your Injury Cards, you have to Recover due to
4 equally colored Injury Cards or 8 Injury
Cards, in total instead of 3 and 6, respectively.
Once per turn, you may
spend 3 Favor Tokens to
perform an additional
action of any color.
You may use an Oracle Die of the depicted
color as an action to take 1 Favor Token,
draw 1 Oracle Card, and advance the God
of the respective color by 1 step.
You may use an Oracle Die of the depicted
color as an action to take 1 Favor Token,
draw 1 Oracle Card, and advance the God
of the respective color by 1 step.
You may use an Oracle Die of the depicted
color as an action to take 1 Favor Token,
draw 1 Oracle Card, and advance the God
of the respective color by 1 step.
You have several options how to use your Oracle Dice for actions.
Each action must be completed before starting the next.
a) Color-independent actions
Draw 1 Oracle Card
Draw 1 Oracle Card. You can have any number of Oracle Cards, but you can only play 1 per turn.
Look at 2 Island Tiles
Look at 2 face down Island Tiles. Return them to their respective island spaces, face down.
b) Color-dependent actions
General rules:
-
You can "recolor" Oracle Dice by paying Favor Tokens, prior to any action.
-
To perform an action referring to an island space, your Ship must be located adjacent to that space.
-
The color of the Oracle Die has to match the chosen action.
-
You may only complete a task of a given color once per type (Statue, Offering, Monster).
Move your Ship
Move your Ship up to 3 water spaces, movement must end on a
space matching the color of your used Oracle Die. You may not
cross or stop on island spaces or shallows. You can increase your Ship’s range
by paying 1 Favor Token per additional space or certain Ship Tiles,
Companion Cards and Equipment Cards.
Each water space can be occupied by any number of Ships.
Fight the Monster in the color of your Oracle Die.
Fight ends when you defeat the Monster or when you surrender.
Monster's starting strength is 9 minus the value
of your Shield’s strength.
Course of a round: Roll the Battle Die (numbers 0 to 9). If the roll is
-
equal or higher than the Monster’s
current strength: You have defeated the Monster.
-
less than the Monster’s current strength:
You have lost the round.
If you have rolled a 0, draw 1 Injury Card.
To continue the fight, pay 1 Favor Token and reduce the
Monster’s strength by 1, or else
surrender the fight without further adverse effects.
The color of your Oracle Die
has to match the hexagon on the island space.
Uncover the Island Tile and
receive the corresponding reward:
-
Color matches your player color and you have a Shrine Zeus tile left: place
1 of your Shrines on the Island Tile. Take the reward of the
Zeus Tile and discard it.
-
If the color of the Island Tile doesn’t match your player color or you don't have a Shrine Zeus tile left: take a reward
based on the depicted Greek letter:
Color of your Oracle Die has to match the hexagon on the island space.
If the Island Tile has your player color and you have a Shrine Zeus Tile left, place a Shrine on
the Island Tile, take the reward of your corresponding Zeus Tile and discard the Zeus Tile.
Take an Offering of the color of your Oracle
Die from the adjacent Offering Island and
store it in your Ship. Not possible if storage is full.
Make an Offering
Place an Offering of the color of your Oracle
Die from your ship onto a matching adjacent
Temple Island. Take the reward of your corresponding
Zeus Tile and discard the Zeus Tile.
Take a Statue of the color of your Oracle
Die from an adjacent City Tile and
store it in your Ship. Not possible if storage is full.
Raise a Statue
Place a Statue of the color of your
Oracle Die on a matching site on an
adjacent Statue Island. Take the reward
of your corresponding Zeus Tile and
discard the Zeus Tile.
Note: 3 Statues of different colors can be built on each Statue Island.
Discard Injury Cards
Discard all your Injury Cards matching the color of your Oracle Die.
Advance a God
Advance the God of the matching color by 1 step.
You have several options how to use your Oracle Dice for actions. Most actions depend on the color of the dice. We have
grouped the actions according to their color dependence or independence.
Each action must be completed before starting the next.
Example: It is not allowed to "Take 2 Favor Tokens" while "Fighting a Monster" to prolong the fight.
a) Color-independent actions - can be performed with any Oracle Die
Draw 1 Oracle Card
Draw 1 Oracle Card and place it face up next to the lower left of your Player Board, vertically.
You can have any number of Oracle Cards, but you can only play 1 per turn.
Look at 2 face down Island Tiles. Return them to their respective island spaces, face down.
There are two indicators for this on Yucata:
An eye symbol in the color of your opponent shows that the respective opponent had looked at this island.
If you have looked at the island yourself, but not yet explored it, this is indicated by a
white dotted line and the symbol and colour of the island stay visible for you.
In the example on the right, both you and your green opponent have looked at the depicted island.
b) Color-dependent actions - hinge on the color of the Oracle Die
General rules:
-
You can "recolor" Oracle Dice by paying Favor Tokens, prior to any action.
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To perform an action referring to an island space, your Ship must be located adjacent to that space.
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The color of the Oracle Die has to match the chosen action, e.g. a red die can be used for a red Offering, the red God,
red Injury Cards, or red Island Tiles.
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You may only complete a task of a given color once per type (Statue, Offering, Monster).
Move your Ship up to 3 water spaces. End your movement on a
space matching the color of your used Oracle Die. You may not
cross or stop on island spaces or shallows. You can increase your Ship’s range, i.e.
move additional spaces, by paying 1 Favor Token per additional space.
The color of your destination space must still correspond to the used Oracle Die.
Certain Ship Tiles, Companion Cards and Equipment Cards can also increase
your Ship’s range.
Each water space can be occupied by any number of Ships.
Fight the Monster in the color of your Oracle Die. It does not have
to be on top. Each fight consists of 1 or more rounds and ends
when you defeat the Monster or when you surrender.
Each Monster starts the fight with a strength of 9. Decrease that value
by your Shield’s strength.
Example:
As your Shield’s strength is "2", you need to roll a "7"
to defeat the red Monster, but you only roll a "5". You pay
1 Favor Token to start a new round, in which you need to roll
at least a "6". You roll a "7", defeating the Monster.
Course of a round: Roll the Battle Die (numbers 0 to 9):
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You have rolled a number equal or higher than the Monster’s
current strength: You have defeated the Monster. Take the
reward of your corresponding Zeus Tile and discard the Zeus
Tile. Place the Monster on the bottom right of your Player
Board.
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You have rolled less than the Monster’s current strength:
You have lost the round.
If you have rolled a 0, draw 1 Injury Card.
To continue the fight, pay 1 Favor Token. Reduce the
Monster’s strength by 1 and continue with another round
of fighting.
If you cannot or do not want to pay 1 Favor Token, you
surrender the fight without further adverse effects.
In the next fight, the Monster’s full strength is restored.
Example:
You have used a yellow action to Explore a yellow bordered Island.
The color of the Island Tile (brigde over blue water → blue Island Tile) matches your player color ( blue bottom half of your Zeus tile). Thus, you may
build a Shrine as a reward.
To perform the action, the color of your Oracle Die
has to match the hexagon on the island space.
Uncover the Island Tile, place it face up on the island space and
receive the corresponding reward:
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If the color of the Island Tile matches your player color and you have a Shrine Zeus tile left, place
1 of your Shrines on the Island Tile. Take the reward of the
Zeus Tile and discard the Zeus Tile.
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If the color of the Island Tile doesn’t match your player color or you don't have a Shrine Zeus tile left, take a reward
based on the depicted Greek letter:
Note: If another player uncovers an Island Tile matching 1 of your Zeus Tiles, place a Shrine on the respective Zeus Tile
to remember.
To improve the clarity of the color of an Island Tile, the island images for the Yucata implementation have a rectangle in the color of the owning player around the greek letter:
Original:
At Yucata:
In the shorter play variants a player may have only 2 Shrine Zeus Tiles while on the map there are
always 3 island tiles in his player color. In this case:
- for the first two islands the player explores and that are in his player color, he places 1 of his Shrines on the Island Tile and takes the reward of the Zeus Tile.
- For the third Island he explores and that is in his player color, he takes a reward based on the depicted Greek letter.
In the implementation at Yucata a is displayed below the Zeus Tile if another player uncovers a matching Island Tile.
A is displayed if you've found the matching Island Tile yourself, e.g. via the action Look at 2 Island Tiles.
When you hover your mouse over one of these Shrines, the corresponding field on the map will be highlighted.
To perform the action, the color of your Oracle Die has to match the hexagon on the island space.
If the Island Tile has your player color and you have a Shrine Zeus Tile left, place a Shrine on
the Island Tile, take the reward of your corresponding Zeus Tile and discard the Zeus Tile.
Example:
Using a red action you Load
a red Offering into your ship.
As you are adjacent to
a red Temple, you use
another red action to
Make an Offering.
Take an Offering of the color of your Oracle
Die from the adjacent Offering Island and
store it in your Ship. If your storage is full,
you cannot perform this action.
Make an Offering
Place an Offering of the color of your Oracle
Die from your ship onto a matching adjacent
Temple Island. Take the reward of your corresponding
Zeus Tile and discard the Zeus Tile.
Example:
Using a red action, you Load a
Statue into your Ship.
Then, you Move your
Ship to a yellow water
space using a yellow
action. Finally, you use
another red action to
Raise a Statue on
an island.
Take a Statue of the color of your Oracle
Die from an adjacent City Tile and
store it in your Ship. If your storage is
full, you cannot perform this action.
Raise a Statue
Place a Statue of the color of your
Oracle Die on a matching site on an
adjacent Statue Island. Take the reward
of your corresponding Zeus Tile and
discard the Zeus Tile.
Note: 3 Statues of different colors can be built on each Statue Island.
Discard Injury Cards
Discard all your Injury Cards matching the color of your Oracle Die.
Advance a God
Advance the God of the matching color by 1 step. As long as a God is on the topmost row, its Special Action
is available. You may use it during any of your turns, now or later. After using a Special Action,
return the God to the lowest row.
After completing all of Zeus’ tasks, i.e. discarding all Zeus Tiles, you have to return to Zeus using normal movement rules. Use an Oracle Die of any color or the Special Action of the blue God, Poseidon, to move onto his space.
The first player to do so triggers the End of the Game. The current round is finished, then the game ends.
If only 1 player successfully returns to Zeus, he wins the game.
If more than 1 player successfully returns, the player with the most remaining Oracle Cards among them wins.
If these players are still tied, the player with the most remaining Favor Tokens among them wins.
If these players are still tied, they share the victory.
Notes:
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After reaching Zeus, unused Oracle Dice and Special Actions of Gods
should be used to "Draw 1 Oracle Card" as Oracle Cards break the tie for first place.
- Gods reaching the topmost row after your last turn cannot be used anymore.
Chrome browser on Android - Or if you can't click the buttons on the popup windows
This issue occurs for example on an android mobile phone with the Chrome browser. Here it might help to disable the draggability of the popup windows via the in-game options.
Zoom
The area of the map can be made bigger or smaller horizontally as well as vertically. For that, hover your mouse over the border of the map area and drag it into the desired direction. If you do this with the right bottom corner of the map then you can change the size of the map horizontally and vertically at the same time.
If you change the size of the map horizontally then this also always affects the size of your playerinfo area: you are changing the horizontal distribution of the space of map and playerinfo.
If you change the size of the map vertically you affect the available space for the map in bottom direction (the aspect ratio of map width and height always stays the same - no skewing of the map). In games with more that 2 players you, at the same time, also move the playerinfo areas of the other players up or down respectively.
Sounds complicated? My tip: just try and play around with it! It's worth the investment of some time because your adjusted layout is saved and will be exactly how you have set it in your next turn (given you have activated your browser cookies). Because the respective layout differs, your settings will be saved separately for games with two and for games with more than two players.
Game log coordinates
The game log displays coordinates for example like this:
4 | 2
If you hover with your mouse over such a coordinate, the corresponding field on the map will be highlighted.
Making the pathfinding easier by highlighing the fields on the map
Hover your mouse over Zeus tiles, Statues, Offerings and Temples on your ship or the map respectively to highlight the relevant and corresponding fields on the map. This shall help you to faster find the fields you are looking for.
Example: Mouse over the green Temple shows all fields with green Offerings.
Example: Mouse over your Zeus tile with the white Offering shows all fields with Offerings that are valid for fulfilling this Zeus tile. If you already have the Offering for this Zeus tile on your ship then, instead, the target Temple for this Offering will be displayed on the map.
Display of sea hexagons
Via the "Settings" tab you may choose whether the hex fields on the map have a color symbol in the middle
(default) or instead have a colored border .
Choose the one you like better.
In the mode with the color symbol in the center an additional colored border will be displayed in case a ship is on the water hex. This way the color is still visible without the need of hovering the mouse over the ship (which will make the ship transparent so that the color symbol can be seen again).
With Internet Explorer 9 the game seems to "freeze"
This is due to the animations which Internet Explorer 9 doesn't support. Switching off the animations in the game options should solve the issue.
Additionally find here the hints embeded in the rules above as a summary:
Used version of the official rules
The implementation at Yucata is based on the latest version of the game rules ( English revised version, 2nd edition Hall Games).
This version differs from previous versions especially in the exploration of islands.
Videos (also those linked here) explain the game still with the old rule, which is that the image of an island tile needs to be the same as on the Zeus Tile)!
The Gods advance delayed
In the Yucata implementation the players advance their Gods not until it's their turn again. This prevents additional player turns and thereby makes the the game shorter. However in case only one God may advance then this is done automatically and right after the Oracle has been consulted.
Actions must lead to fulfilling zeus tiles
The implementation at Yucata enforces this rule by not allowing the player to fight a certain color monster that he has no remaining Zeus Tile for.
Yucata also prevents the player from loading Statues or Offerings he has no remaining Zeus Tile for.
Peek indicators
There are two indicators on Yucata to show that someone has peeked at an island:
An eye symbol in the color of your opponent shows that the respective opponent had looked at this island.
If you have looked at the island yourself, but not yet explored it, this is indicated by a
white dotted line and the symbol and colour of the island stay visible for you.
In the example on the right, both you and your green opponent have looked at the depicted island.
Display of island ownership
To improve the clarity of the color of an Island Tile, the island images
for the Yucata implementation have a rectangle in the color of the owning player around the greek letter:
Original:
At Yucata:
Shrine zeus tiles in the shorter game variant
In the shorter play variants a player may have only 2 Shrine Zeus Tiles while on the map there are
always 3 island tiles in his player color. In this case:
-
for the first two islands the player explores and that are in his player color,
he places 1 of his Shrines on the Island Tile and takes the reward of the Zeus Tile.
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For the third Island he explores and that is in his player color,
he takes a reward based on the depicted Greek letter.
Shrine zeus tiles and exploring islands
In the implementation at Yucata a is displayed below the Zeus Tile if another player uncovers a matching Island Tile.
A is displayed if you've found the matching Island Tile yourself, e.g. via the action Look at 2 Island Tiles.
When you hover your mouse over one of these Shrines, the corresponding field on the map will be highlighted.
The ranking in the online implementation
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Players who completed all tasks and returned to Zeus get the higher rank. In case of several, the ranking is:
- Number of Oracle Cards
- Number of Favor Tokens
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Players who did not return to Zeus get the lower rank. In case of several, the ranking is:
- Number of completed tasks
- Number of Oracle Cards
- Number of Favor Tokens
Q1: Why can't I load the Statue? My ship is adjacent, I have cargo space available and a remaining Statue Zeus tile.
No color can be chosen twice for a certain task. If you have already delivered a Statue of this color, then you are not allowed to load another Statue of this color onto your ship. You can derive the colors of the Statues you've already delivered from the colors of your companions (you've selected one companion of this color as a reward for having delivered the Statue).
Q2: If I have may I use Ares ' special action from a distance of 1 water space ?
Q3: If I have may I use Hermes ' special action from a distance of 1 water space ?
Q4: If I win a fight using Ares and take as the reward, may I then advance 1 Ares
again from bottom up?
Same question for Artemis discovering an Island with the Sigma reward that lets me advance 1 or more Gods by a total of 3 steps.
No. The special action of the God is not completed yet. Only after it is completed does the God move down to the bottom row from where it may advance up again (See official answer of publisher at BGG).
Q5: May I also use an Oracle Card instead of an Oracle Die to use ?
Yes, because the rules say "Oracle Cards can be used like Oracle Dice, but are limited to 1 per turn".
Q6: In step 8 in individual setup, you are supposed to put all your gods on the lowest level and one god on the "first" level according to the starting injury card. How does this affect the "Advance all Gods" ship : Does the god with the color of the injury card get an additional advancement or do all the gods token start on the "first" level ?
Q7: If I own may I move my ship around the board from one water space to another ?
Q8: May I increase the shield value to six and higher ?
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