Citrus - General game info
Citrus
2-5 players, 50-60 minutes, 10 years and older
AuthorJeffrey Allers (DesignerJeff)
IllustratorKlemens Franz
Published byDLP-Games
Online since 2022-06-24
Developed byAdrian Kügel (ak15)
Boardgamegeek145588
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here!
Note: This online implementation uses slightly changed rules!
Citrus - Rules
If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.

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→ Rules (PDF)

Citrus

The goal of the game is to build your plantations on the board in a way that earns you the most income in the form of points. You earn points for each plantation built as well as for landscape tiles collected. Additional points are awarded to the players with the largest plantation regions adjacent to a Finca when it is scored. In order to build plantations, you must have enough money. Therefore, it is essential to harvest some of your plantations from time to time in order to collect the needed income.

Adaptation for the online game:
  • The starting player is chosen randomly.
  • The wild horses tiles are scored immediately.
  • The "Cart" action tile cannot be used if you have not yet placed all plantations that you have bought. Otherwise there can be special cases which are not defined in the rules.
Contents:
1
Double-sided game board
5
Player mats
30
Workers in 5 colors
5
Money markers
30
15
Finca (house) tiles
15
Building site tiles
1
Plantation market
90
Plantation tiles (18 of each type: lemon, orange, blood orange, lime, grapefruit – 6 tiles of each type with a well)
1
Cloth bag
1
Rule book
Preparation:
  • Fold out the game board on the table.
  • Shuffle the landscape tiles face-down and place one face-up on each landscape space on the game board. Remove leftover landscape tiles from the game.
  • Place the plantation market on the table.
  • Shuffle the 15 Finca tiles facedown and place in a face-down stack on the appropriate space of the plantation market. Draw the top 4 tiles and place face-up on the spaces A, B, C and D of the game board.
  • Place the 90 plantation tiles in the cloth bag and mix. Draw 12 tiles out of the bag randomly and place onto the plantation market in order onto the spaces marked 1 to 12.
  • Remove the building site tiles A, B, C and D from the game (they are only used for one of the variants). Shuffle the remaining ones and place in a face-down stack on the appropriate space of the market. Reveal the top 3 building site tiles and place them on their matching building sites on the board (same character).
  • Each player chooses a color and takes a player mat, 6 workers in that color and the money marker. Place 5 workers in the spaces of the player mat, and place the 6th Worker on the 0 space of the point track around the edge of the game board. Place the money markers on the 6-coin spaces of the money tracks on each player mat.
Playing the Game:

The player on turn performs either the action Build or the action Harvest.

In addition, they may perform one or more special actions using their landscape tiles at any time during their turn.

Beginning with the starting player, the game proceeds in a clockwise direction. When it is your turn, you have the choice between two actions:

  • Build: buy plantations from the market and build immediately on the game board.
  • Harvest: score at least one plantation region and collect income.

A player must perform one of these actions. Passing a turn is not allowed.

In addition, you may perform one or more special actions using your landscape tiles at any time and in any order during your turn.

Action: Build

Buy all the plantations in a row.

1 Coin per plantation.

The acquired plantations must be built immediately.

Only buy when you can build.

Start new plantations next to a Finca.

Workers mark your own regions.

Harvested regions are neutral.

Select a row from the market (marked with arrows) and buy all the plantations from that row. Then pay 1 coin for each plantation by moving your money marker back that many coins on your player mat’s money track.

Example: The player may buy plantations from any row as long as they have enough money. Three possibilities are marked in the image.

You must always buy all the plantations in a row. The acquired plantations must then be built immediately on the game board. It is not allowed to store plantations for later. Buying and building is regarded as a single action. (If there are 3 or less plantations left on the market after buying, a new Finca is built and the market will be refilled.)

If you cannot pay for all the plantations in a row, or you cannot build them all, you may not buy that row. If, however, you mistakenly take a row of plantations from the market and then realize that you cannot pay for or build all of them, you must place the tiles you cannot build back in the market in the order of the numbers on the market spaces. You receive a penalty of minus 3 points for each tile you must return to the market (move your worker on the scoring track accordingly).

You can build new plantations on the game board in two ways:

  • By placing adjacent a matching plantation that is part of your own region (marked with one of your workers).
  • By starting a new region of plantations adjacent to the road leading from a Finca. (On every Finca there are 4 roads where new regions may be started.)

When you begin a new plantation region, take the right-most worker from your player mat and place it onto the newly placed plantation. If you are expanding one of your regions, no further workers are necessary.

When a plantation region is harvested, the worker from that region is removed. Plantation regions without workers are neutral and do not belong to anyone.

Building Rules:

Rocks and construction sites are off limits.

On every road leading from a Finca, a different color (exception: Family game variant).

Cannot be adjacent to a plantation region owned by a different player.

Merging with your own regions or neutral ones (if at most same size) possible.

When building plantations, you must observe the following rules:

  • You may only build plantations on open spaces or spaces where landscape tiles are placed. You may not build plantations on spaces with rocks or building sites for Fincas.
  • Each road leading from a Finca (as well as from a building site) must have a different colored plantation. (See image: Since there is already a lemon plantation next to the road on the right, an additional lemon plantation may not be built next to the upper road). NOTE: For the family variant, this rule does not apply.
  • Plantation regions of the same color owned by different players cannot be adjacent to each other.

Merging: You may, however, merge plantation regions of the same color under the following circumstances:

  • You may build a plantation that joins two of your own plantation regions of the same color. Return one of the workers immediately to your player mat (the left-most free space on your player mat).
  • You may build a plantation that connects one or more of your regions to one or more neutral regions of the same color, provided that the total size of your regions is at least as large (number of tiles) as the total size of the neutral regions before the merger. If the total size of the neutral regions is larger merging is off-limits. Usually you will merge one of your regions with one neutral region.
Events after Building:

If you build on a space with a landscape tile, you take the landscape tile.

Landscape tiles award points or allow special actions.

Taking landscape tiles:

  • If you build a plantation tile on a space which is occupied by a landscape tile, you take that tile and place it in front of you.
  • If it is a Wild Horses tile, place it face-down. One bonus point for each horse on the tile will be added to your score at the end of the game.
    The online game immediately scores Wild horses.
  • If it is an action tile, place it face-up. Action tiles allow special actions that can be performed at any time during your turn. An action tile can also be used during the turn in which it is obtained.

The specific actions of individual tiles are explained at the end of the game rules.

Scoring at the end of the turn when a Finca is circled.

Determine total of plantations in regions adjacent to the Finca for each player.

Points for the most and second-most (if first place is a draw, no points for second place are awarded).

Scoring a Finca:

If, at the end of a turn, all 8 spaces around a Finca (including diagonally adjacent) are occupied (by plantations, landscape tiles or rocks), that Finca is scored.

Now determine who has the largest total of plantations in regions adjacent (also diagonally) to that Finca. The size of each region is the number of plantation tiles in that region. If a player has several plantation regions adjacent to the Finca, the plantations of each of those regions are added together.

The player with the most plantations is awarded the higher value of points given on the Finca tile. He moves his worker on the scoring track that number of spaces forward. The player with the second most number of plantations receives the lower value of points. All other players receive nothing.

If several players are tied for the most plantations, all of these players receive the full number of points for 1st place and no players receive points for 2nd place. If there are several players who have the second-most number of plantations, each of them receive the full number of points for 2nd place.

If there is only one player left with regions adjacent to a Finca when it is scored, he only receives the points for 1st place.

Then flip the Finca tile face-down to indicate that it has been scored.

Example: Klemens (blue) has a region of 5 lime plantations, Stefan (red) has 2 lime and 3 orange, Anja (yellow) has 3 orange, Andrea (green) has 4 lemon and 3 grapefruit. Andrea (7 in total plantation tiles) scores 10 points, Klemens and Stefan (both 5) receive 5 points each.

Place new finca and refill the market if 3 plantation tiles or fewer are available in the market.

First the Finca, then build plantations, then refill the market.

New Finca and refill the market:

If, after you take plantations from the market, there are 3 or fewer plantations remaining there, and the market was refilled completely the last time this happened, you must immediately build a new Finca.

Draw the top finca tile from the stack, choose one of the 3 building site tiles on the game board, and replace the tile with the new Finca. Remove the building site tile from the game and draw a new one from the stack, adding it to its matching space on the game board (same character).

  • After placing the Finca, build your newly purchased plantations on the game board, following the building rules. You may now, however, begin new regions adjacent to the roads of the new Finca.
  • Then refill the plantation market by drawing tiles from the cloth bag and placing them on the free spaces in the market in the order of the numbers on those spaces until all 12 spots are filled.
  • If there are not enough tiles left in the bag, the market is not completely filled. Additional fincas can now only come into play by using the Landscape tile "Milestone".
Action: Harvest

Harvest one of your plantation regions, score 1 point per tile and 1 point per well on a tile.

Return worker to your player mat.

At the end of the harvest action, gain income based on the number of workers on your player mat.

Instead of building, you may harvest one or more of your plantation regions, as long as you possess at least one on the board. Harvesting plantations awards you with points and income.

  • For each plantation tile harvested, you receive 1 point. For each plantation tile with a well, you receive 2 points.
  • After scoring a region of plantations, you take the worker from that region and place it back in the left-most free space on your player mat.

Harvested plantations remain on the board. They belong to no one and are considered neutral. No player may add plantations to a neutral region. (exception: merging with own region, see action Build).

Example: Klemens harvests his region of 6 orange plantations, 2 of which have a well. He earns 8 points and his worker comes back to his player mat.

  • The points are recorded using the worker on the scoring track.
  • If you don't want to harvest another region, you receive your income. The income depends on the number of workers on your player mat. If 1 worker is there after harvesting, you receive 2 coins, if there are two workers, you get 4 coins, with 3 workers you receive 6 coins, for 4 workers 7 coins, and with 5 workers 8 coins.

Example: After harvesting, Klemens has 3 workers on his player mat. He receives 6 coins income.

  • Move your marker on the money track forward the appropriate number of spaces to record your income. The maximum amount of money you can have is 12 coins. If you receive income that would exceed this limit, keep the marker on “12” and the rest of the income is forfeited.
End of the game:

The game ends when all the plantation tiles have been built.

Points for the majority of tiles next to fincas (use smaller point value, no points for other players).

All plantations are harvested and scored.

Points for Landscape tiles, 1 per unused action tile, Wild horses 1 point per horse.

The game ends when all the plantation tiles have been built.

All Fincas which have not been encircled are now scored. This time, however, only the player with the most plantations in regions adjacent (also diagonally) to the Finca receives points, and he receives the smaller number (what the 2nd place player would receive during the game). No points are awarded for the second-most plantations and for all other players. If there is a tie for the most, then all of those players receive the full number of these points.

  • Afterwards, all plantations that still have workers are harvested for points.
  • Finally, each player adds points to his score from his landscape tiles. Wild Horses are worth 1 point per horse, and each action tile that was not used is worth 1 point.
  • All points are marked on the scoring track. The player whose worker is farthest on the track wins. In case of a tie multiple players may win.

The online game scores the points for Wild Horses immediately when gaining the tile!

Variants:

1. Shorter game

  • Only recommended for 2-3 players!
  • Use the side of the board with fewer spaces.
  • For the short version of the game, fewer plantation tiles are needed. From each color remove a total of 5 tiles (3 without wells and 2 with wells).
  • Use 3 Fincas at the beginning (instead of 4) on building sites A, B and C.
  • Remove the building site tiles A, B and C, as well as L, M, N and O from the game.
  • In the short version of the game, some Fincas are built on the edge of the board. These Fincas are scored when the surrounding 5 spaces on the board are occupied.

Adaptation for the online game:

  • From each color a total of 6 tiles (4 without wells, 2 with wells) are removed.
  • The 4 landscape tiles bridge are always in play.
  • When playing with the new landscape tiles, the 3 landscape tiles plow are always in play.

These adjustments should make it less likely that there are plantations in the market that none of the player can build.

2. Family game

For the family version of the game, the 2nd building rule is omitted, that is, each road from a Finca does not need to have a plantation of a different color. This simplifies building and the game will be easier for younger players to grasp.

3. Random starting building sites

  • Instead of the starting Fincas on building sites A-D, random starting positions can be selected. For this purpose, all 15 building site tiles are shuffled face down. The top four are drawn and the starting Fincas are placed on the corresponding building sites.
  • (Another option is to build only 3 starting Fincas instead of 4, thereby limiting the building possibilities even further.)

Note: Theoretically, it is conceivable that a player is unable to perform any action, when all his plantations are harvested and there are no plantations available for him to build. This case has not occurred in numerous playtests, but should it happen, the player simply passes. If the game is blocked and no other player can take a turn, a new Finca is added to the game board according to the rules (see “New Finca and refill the market”). If still no player can perform a turn, the game will end immediately.

Wild Horses (4x)
at the end of the game:
2 points are added to your final score.
Wild Horses (4x)
at the end of the game:
3 points are added to your final score.
Wild Horses (4x)
at the end of the game:
4 points are added to your final score.

Action tiles

  • Action tiles are placed face-up in front of you. They can be played at any time during the game when it is your turn. Action tiles may be used at any time during your turn (for example, before, during or after building plantation tiles). You can collect and use any number of action tiles during a single turn.
  • You lose the tile once you have used the action (with the exception of the bull, the used tile is removed from the game).
  • If you have unused action tiles at the end of the game, each is worth 1 point for your final score.
Money (2x)
Return this tile to add 2 coins to your money track. If that money would bring your total to more than 12 coins, the excess money is forfeited.
Money (2x)
Return this tile to add 3 coins to your money track. If that money would bring your total to more than 12 coins, the excess money is forfeited.
Cart (4x)
Take any one plantation from the market for free and build it immediately. This may potentially trigger drawing a finca and refilling the market.
Bull (4x)

The bull can be placed on any unoccupied space (not on a rock or another landscape tile).

You can use the bull to trigger a Finca scoring if the other adjacent fields are already occupied.

After a bull is placed by a player, he can be taken again when a plantation is built on his new location. The Bulls are the only landscape tiles that remain in the game after they are used.

Bridge (4x)
You may build a plantation over a rock space or a neutral plantation. When building over a neutral plantation, it cannot be part of a larger neutral region, or your plantation must be of a different color (you must still follow the normal building rules).
Milestone (2x)
Build a Finca. Draw a Finca tile from the stack and build it onto one of the possible building sites. Then fill the plantation market and draw a new building site tile and place it on the correct space on the board.

Action Tiles from the Mini-Expansion

Storehouse (3x)
You can store one Plantation tile that you just bought from the market to build on a later turn. You may build the Plantation only when you choose the action "Build" and build at least one other Plantation from the market. (With more than one Storehouse, you can store more than one Plantation, with one tile per Storehouse). You may, in the same turn, first build a Plantation tile from your Storehouse and additionally store a new tile from the market. Note that you only score a point at the game end for the Storehouse if you never use it.
Plow (3x)
You can take over a neutral region that is one or two Plantation tiles in size. Place one of your Workers onto the region to show that it now belongs to you.
Large Well (3x)
When you build a Plantation tile adjacent to the Large Well, this region is immediately scored. Count the points for this region and add two more points for the Large Well. Place your Worker back onto your tableau and immediately earn income for it. Then remove the Large Well tile from the game.

Player info

The player info shows a compact display of the player's player mat. In the upper left corner below the arrow you can see the number of workers on the player mat (e.g. at the beginning of the game "5x"). Below you see the current amount of coins relative to the maximum possible amount of coins you can have (e.g. at the beginning of the game "6 / 12").

Below you can see the amount of points that the player has scored already, and in brackets the predicted points if the game would end after the current turn. You can see a breakdown of the predicted points if you click on the blue info symbol. The "Base points" listed there correspond to the points that the player has scored already.

On the right side of the player info you see the backside of a landscape tile together with a number which indicates how many landscape tiles the player currently owns. If you want to see those landscape tiles, you can click on the arrow in the upper left corner, and the landscape tiles will be displayed above the game board.

Market

The market is displayed below the player infos. There is the possibility to see which finca tiles have not yet been drawn, and which plantation tiles are still in the supply. In order to see this you can click on the corresponding blue info symbol.

If you want to buy plantations, you can click on one of the highlighted arrows. Note! The game logic checks whether you can build at least one of the tiles in the chosen row. If that is not the case, or if you do not have enough coins, you cannot choose this row.

You should watch out yourself if you can actually build all plantation tiles in the chosen row. If after taking the plantations from the market a new finca tile needs to be drawn, you cannot take back your turn and then you will lose 3 points per plantation tile that you cannot build.

Income table

Below the market there is a table which allows you to see how much income you get if after the harvest a certain number of workers is on your player mat. Note! You cannot have more than 12 coins, additional income is forfeited.

If you have chosen the harvest action, the income table will highlight how many coins you would get if you did complete the harvest now. But you can also take one additional worker back, and then the next column in the table will be highlighted.

Harvest action

To perform the harvest action, click on one of your workers that you want to return to your player mat.

You can then either take back another worker, or you click on the "Complete harvest" button in the lower right corner.

Landscape tiles

Each landscape tile has a question mark symbol in the upper right corner. If you click on that symbol, the corresponding rule snippet is displayed.

You usually can activate Action tiles at certain times during your turn:

  • At the beginning of the turn, before you have chosen one of the two main actions.
  • If you have the choice to select on of the plantation tiles which you have bought in order to build it. You can instead activate a landscape tile first.
  • At the end of the turn, before you click on "Finish turn".

The "Bridge" landscape tile can only be chosen if you have selected a plantation tile first that you want to build.

 
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