The Hanging Gardens - Game Rules
The following rule changes apply here at Yucata.de:
- All point tiles which have been taken from the 6 displayed point tiles are also displayed open.
- The starting player is chosen randomly.
Overview
The players are landscape architects who are to create designs for the hanging gardens on behalf of the king.
During the game, the players acquire building cards, which they place in their play areas in order to create
the most beautiful garden. When a player creates a group, he receives point tiles, which he places in his play
area. At game end, the player who has collected the best combinations of point tiles, is named the King’s
Architect and also wins the game!
Contents
1 game board
60 building cards
4 start cards
49 point tiles |
4 x
queen |
4 x
king |
6 x
tiger |
6 x
garden |
6 x
statue |
10 x
chalice |
8 x
gate |
|
1 x animal handler |
1 x gardener |
1 x sculptor |
1 x priest |
1 x guard |
20 wooden temples in 4 colors
Preparation
Place the game board in the middle of the table.
- Each player takes one start card and places it in his
play area (the space on the table before him). With less than 4 players, return the others to the box.
- Shuffle the 60 building cards and place them face down as a supply stack on the space
provided for them on the game board.
- Shuffle the 49 point tiles and place them in two approximately equal stacks on the spaces provided for
them on the game board.
- From these, draw 6 and place them face up on the spaces provided for them on the game board.
- Each player takes the 5 temples in his color, placing them in his play area.
- The players choose a starting player who takes the start player flower.
Playing a game round
At the beginning of each round, the start player
draws cards from the building card stack and
places them on the spaces provided on the
game board in the number shown below.
# of players | # of cards |
4 players | 4 cards |
3 players | 3 cards |
2 players | 4 cards |
The start player begins and takes his turn. The other players follow in clockwise order. When each player has
had a turn (or 2 two alternating turns with 2 players), the round ends and the start player passes the start
player flower to his left neighbor. Until the game ends, all rounds are played this way.
Garden building
On a player’s turn, he must take one of the face up building cards from the
display and place it in his play area. Each card has 6 squares. Each square shows
either a building space or one of the 4 motifs.
Follow these rules when placing building cards:
- A player must always place a motif so that it covers either a building space or another motif.
- A player may not place a card so a motif lies directly on the table.
- A player may place a building space anywhere. He may place it on another building space, on a motif,
or directly on the table. In many cases, the best choice is to place building spaces directly on the table so
that the player has more choices for later placing motifs.
- The player should try to place motifs of the same kind next to each other in order to establish large
groups of the same motif.
Groups - Temples - Point tiles
When a player plays a card such that he creates a group of at least 3 adjacent (horizontal or vertical, but
not only diagonal) motifs of the same kind, he can place one of his temples on the group and take a point
tile. These points, and only these, determine the winner at the end of the game (see descriptions of these
point tiles later on in the rules).
These rules apply:
If a player creates a group
of 3 of the same motif
with his card placement,
he may place a temple on
any one of the 3 and may
take one of the 2 point
tiles from the 1st
column on the board.
If a player creates a group
of 4 of the same motif
with his card placement,
he may place a temple on
any one of the 4 and may
take one of the 4 point
tiles from the 1st or
2nd columns on the
board.
If a player creates a group
of 5 or more of the
same motif with his
card placement, he may
place a temple on any one
of the 5 or more motifs
and may take one of the 6
point tiles on the board.
(We assume here that the player chose not to place a temple when he created the group of 4 parks. A
player may only place one temple on each group, see below: “Other important rules”, point 5.)
Additional bonus with larger groups:
When a player creates a group of 6 or more of the same
motif, he may first take 1 point tile from one of the face
down stacks. He looks at the tile and them places it face
down in his play area. Then he may take one of the 6 face up
point tiles from the game board, as described above.
Other important rules
- Each player collects his point tiles face down in his play area.
- After a player takes a face up point tile from the game board, the player immediately draws a new one
from one of the stacks and places it on the now empty space.
- A player may place a temple (score a group) only if one or more of the sections of the associated group
are on the card the player just placed. A player may not choose to score a previously created, but
unscored group.
- A player may score only one group per turn.
- A player may place only 1 temple per group.
- A temple cannot be covered by a card.
- A player is not required to place a temple (starting with a group of 3) when he first creates a group.
When a player places a temple, then he must take a point tile. It is often wise for a player who has
created a group to wait to score it until it is larger, giving him a better choice of point tiles.
- In the rare case that a player takes a card and cannot add it to his garden, he must place it in the box,
ending his turn. This means if no card in the display can be played, the player must select one to discard.
Breaking up a group
Here, the player breaks up the existing 7 section group by placing a card
that covers two sections in the group. At the same time, this creates a “new”
size 4 group (without a temple). He places a temple on one section of the
new group and takes a point tile from the 1st or 2nd column on the board.
If the player breaks up the existing size 7 group by placing the card as shown
in the lower example, he cannot place a temple and take a point tile. Why not?
The new size 3 group on the right already has a temple as does the new size
4 terrace group above (see “Other important rules”, point 5).
The new size 3 group on the left has no section on the card he just played
(see “Other important rules”, point 3).
Moving a temple
If a player has used all 5 temples and has the opportunity to place another
temple, then he may move one of his 5 temples. If he chooses to do so, he
must always move the temple which is on the smallest group. If there are
several tied for smallest, he may select freely from those groups’ temples.
Game end and scoring
- The game ends when all building cards have been played.
- In very rare cases, the stack with point tiles can be exhausted before all building cards are played. In this case, the
current round is played to the end. Any player who should have gotten a point tile when none were left,
adds 5 points to their score for the missing point tile.
Now the players turn over and score their point tiles.
The point tiles
The 49 point tiles are divided into 44 series tiles and 5 person tiles.
The 44 series tiles in 7 kinds
The 7 different kinds |
4 x
queen |
4 x
king |
6 x
tiger |
6 x
garden |
6 x
statue |
10 x
chalice |
8 x
gate |
All series tiles are structured as follows:
The number on the top right shows how many tiles of this kind are in the game (e.g. the garden 6 times).
The numbers below show the possible points for the tile (e.g. the garden 2, 8, or 16 points).
Scoring the series tiles
The points for the series tiles increase with the number of like tiles a player has collected. The first number
shows the points for a single tile, the second number gives the total points for two like tiles, and so on.
When the highest score shown on the tile is reached, the series is complete. If a player has more tiles of a
completed series, he scores the additional tiles as a second series. With 5 garden tiles, e.g., he gets 16 + 8 = 24 points.
The 5 person tiles
The 5 person tiles go with 5 of the 7 series
kinds. For the tigers, the animal handler;
for the monuments, the sculptor; for the
gardens, the gardener, for the chalices, the
priest; and for the gates, the guard.
|
1 x animal handler |
1 x gardener |
1 x sculptor |
1 x priest |
1 x guard |
All person tiles are structured as follows:
There is 1 of each person tile in the game.
The numbers below show the possible points for the tile (e.g. the gardener 3 or 11 points).
Scoring the person tiles
Each person tile (except the guard) scores 3 points if a player has the tile alone or with an incomplete
series of the related kind. When the player has a person tile and at least one complete series of the
related kind, the player scores the number after the “/” on the person tile.
Scoring the guard and the gates
The guard is an exception to the rule for scoring the person tiles. It scores points only together with gates.
The guard scores 3 points for each gate the player has. This is in addition to the points a player scores for
the gates themselves. It is not important whether the player has a complete gate series or not.
The player who scores the most points with all his point tiles is the winner!
If players tie for most points, the player among those tied with the most collected tiles wins.
If players are still tied for the most tiles, they rejoice in their shared victory.
How to use the interface of the online implementation
There is a help display in the lower left which tells the player what he is expected to do.
Also, it holds generally, that for each element which can be clicked, the mouse cursor will change to a hand if you
move the mouse over this element.
The course of the game can be summarized as follows: first, one has to click at one of the displayed building cards.
Then, the display changes and shows the garden of the active player in detail, and the building card chosen alongside the garden.
You can use the arrows to rotate the building card left or right.
At the same time, the garden display is updated and shows where the upper left corner of the card could be aligned.
When moving the mouse above such a possible corner location (without clicking), the card will be shown at this place
in order to give the player an idea how it would look like if he would place the building card there.
In order to place the card, one has to click at this position.
If no temple can be placed, one has to finish his turn. Otherwise one can choose to place a temple,
and all possible locations for the temple will be highlighted with a black border.
When clicking in such a highlighted square, a temple is placed there.
If already 5 temples have been placed before, one has to choose one of them and remove it.
The temples which can be chosen for the removal are highlighted with a black border, too.
With a click at one of the highlighted temples, it will be removed.
Now the display changes back to the overview, and one has the possibility to choose one of the point tiles.
The point tiles which can be chosen are highlighted with a black border.
If a temple was placed which belongs to an area of 6 squares (or more), one has to choose a hidden point tile, first.
This is done by clicking on the stack with the hidden point tiles.
Note: as soon as you have clicked on the stack with the hidden point tiles, you cannot undo your move, and
the topmost point tile will be shown.
In addition each player can always use the following elements of the user interface (even if it is not his turn):
- navigation arrows: Each garden display has a clover in the lower left corner, which also shows arrows in the 4 main directions.
These arrows can be used for scrolling. They work similar to a scrollbar. When you click at the “up” arrow, e.g., you will get
to see more of the upper part of the garden.
- Display of the point tiles: Aside the point value of each player there is a question mark. If you move your mouse above the question mark,
a display will be revealed which shows the point tiles of the corresponding player. The point tiles are ordered by their series,
and alongside each series, the number of points that these point tiles score is displayed. Those point tiles that the player has drawn
from the stack of hidden tiles are displayed as an extra series, and their point value is shown as a question mark.
-
Display of the remaining building cards: alongside the stack with the hidden building cards there is a question mark. When you
move the mouse over this question mark, all remaining building cards are displayed.
- Display of the remaining point tiles: again, when you move your mouse above the question mark located alongside the
stack with the hidden point tiles, a display is shown which contains all kind of point tiles which could still be in
the stack. Point tiles of the same kind are displayed only once, but with a number indicating how many of these
point tiles could be in the stack.
Note, that all point tiles that other players have drawn will be included in the list of displayed point tiles,
because the player himself cannot know, which point tiles his opponents have drawn when they take a hidden point tile.
- Display of the distribution of point tiles: for each display point tile you can check how many of this kind of point tile
each player has. Just move the mouse above the question mark, and this information will be displayed.
Of course, all point tiles of this kind that your opponents have drawn face down will not be included in the count.
- Display of the last move of each player: When moving the mouse above the foot symbol alongside a player name, the last action
of this player will be displayed. The building card that he placed will be shown with a black border.
Also, if he did place a temple, this temple will have a black border, too, and if he did remove a temple,
the removed temple is shown with a black X (see below). If the player took a point tile, it will be shown in
an extra display.